My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Phoenix Golden Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Tower Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Ice Golem Giant Ice Wizard Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ice Golem Giant Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Giant Ram Rider Mighty Miner
Giant Snowball
Royal Recruits Ram Rider Mighty Miner
Zap
Inferno Tower Ram Rider Mighty Miner
Barbarian Barrel
Royal Recruits Inferno Tower Ice Wizard
The Log
Royal Recruits Ram Rider
Earthquake
Inferno Tower
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Ice Wizard Ram Rider
Fireball
Inferno Tower Ice Wizard Ram Rider Mighty Miner
Poison
Royal Recruits Inferno Tower Ice Wizard
Lightning
Ice Golem Inferno Tower Ice Wizard Ram Rider Mighty Miner
Rocket
Inferno Tower Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Ice Golem Inferno Tower Ice Wizard Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Ice Wizard Mighty Miner Giant Inferno Tower Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem The Log Ice Wizard Mighty Miner

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Ice Golem Ram Rider
Ice Golem
Royal Recruits Ram Rider
Giant
The Log Ice Wizard
Inferno Tower
The Log
Giant Ram Rider
Ice Wizard
Giant Ram Rider
Ram Rider
Royal Recruits Ice Golem The Log Ice Wizard
Mighty Miner

Defense Synergies 2 7

Royal Recruits
The Log Ice Wizard
Ice Golem
Inferno Tower The Log Ice Wizard
Giant
Inferno Tower
Ice Golem The Log Ice Wizard
The Log
Inferno Tower Royal Recruits Ice Golem Ice Wizard Ram Rider
Ice Wizard
Royal Recruits Ice Golem Inferno Tower The Log
Ram Rider
The Log
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Ice Golem Inferno Tower The Log Ram Rider
Inferno Tower Royal Recruits The Log Ice Wizard Ram Rider
Inferno Tower Ram Rider Royal Recruits Ice Wizard
Royal Recruits Inferno Tower Ice Wizard Ram Rider
Royal Recruits The Log
The Log Ice Wizard
Inferno Tower Ram Rider Ice Wizard
Royal Recruits Ice Golem Inferno Tower The Log Ram Rider
Inferno Tower Mighty Miner Royal Recruits Ice Wizard
Royal Recruits Ice Golem Inferno Tower Ice Wizard
Ice Wizard Royal Recruits Ice Golem The Log Ram Rider
Inferno Tower Ice Wizard Ram Rider
Royal Recruits Inferno Tower The Log Ice Wizard Ram Rider
Royal Recruits The Log
Royal Recruits Inferno Tower Ram Rider
Inferno Tower Royal Recruits The Log Ram Rider
Royal Recruits Inferno Tower
Royal Recruits The Log Ice Wizard Ram Rider
The Log Royal Recruits Ice Golem Ice Wizard Ram Rider
Royal Recruits Inferno Tower Ram Rider
Royal Recruits The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Ice Golem Inferno Tower
Ice Golem The Log
Royal Recruits Ice Golem Inferno Tower The Log Ram Rider
Royal Recruits Ice Golem Inferno Tower The Log Ram Rider
Royal Recruits Inferno Tower Ram Rider Mighty Miner
Ice Golem Ice Wizard Ram Rider
Royal Recruits Ice Golem Inferno Tower Ice Wizard Ram Rider
Inferno Tower Mighty Miner Royal Recruits
Royal Recruits Ice Golem Inferno Tower The Log
Royal Recruits Inferno Tower
Royal Recruits Inferno Tower
Royal Recruits The Log
Royal Recruits Ice Golem Inferno Tower Ram Rider
Royal Recruits
Royal Recruits Inferno Tower Ice Golem The Log Mighty Miner
Royal Recruits Ice Golem Inferno Tower The Log Ice Wizard Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Ice Golem The Log
The Log Ice Wizard Ram Rider
The Log
Royal Recruits Ice Golem The Log
The Log
Ice Golem Ice Wizard Ram Rider
The Log
The Log Ice Golem Ice Wizard Ram Rider
The Log Ram Rider
Royal Recruits The Log Ram Rider
Ice Golem The Log
Ice Golem The Log
The Log
Royal Recruits The Log
The Log
The Log
The Log
The Log
Royal Recruits The Log
Ice Golem The Log Ice Wizard
The Log Ice Wizard Ram Rider
The Log Ram Rider
The Log
Ice Golem Ice Wizard
The Log
Mighty Miner
The Log
Royal Recruits
Ice Wizard Ram Rider
The Log
The Log Ice Golem
Royal Recruits
Royal Recruits The Log
Royal Recruits The Log

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