My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Magic Archer Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Guards
Giant Snowball
Goblins Royal Recruits Hog Rider Guards Little Prince
Zap
Goblins Guards Little Prince
Barbarian Barrel
Goblins Royal Recruits Guards Magic Archer Little Prince
The Log
Goblins Royal Recruits Hog Rider Guards Little Prince
Earthquake
Hog Rider Guards
Arrows
Goblins Royal Recruits Guards Little Prince
Royal Delivery
Goblins Royal Recruits Hog Rider Guards Magic Archer Mother Witch Little Prince
Fireball
Hog Rider Magic Archer Mother Witch Little Prince
Poison
Royal Recruits Guards Magic Archer Mother Witch Little Prince
Lightning
Magic Archer Mother Witch Little Prince
Rocket
Hog Rider Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Guards Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Guards Little Prince Hog Rider Magic Archer Mother Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Guards Little Prince

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Hog Rider Goblins Royal Recruits Guards Magic Archer Mother Witch Little Prince
Royal Recruits
Zap Hog Rider Magic Archer
Hog Rider
Goblins Zap Royal Recruits Guards Magic Archer Mother Witch Little Prince
Guards
Zap Hog Rider
Magic Archer
Zap Royal Recruits Hog Rider Mother Witch
Mother Witch
Zap Hog Rider Magic Archer
Little Prince
Zap Hog Rider

Defense Synergies 0 10

Goblins
Zap Magic Archer Little Prince
Zap
Goblins Guards Magic Archer Mother Witch Little Prince
Royal Recruits
Hog Rider
Guards
Zap Magic Archer Mother Witch
Magic Archer
Goblins Zap Guards Mother Witch
Mother Witch
Zap Guards Magic Archer
Little Prince
Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Magic Archer
Goblins Zap Royal Recruits
Goblins Royal Recruits
Royal Recruits Goblins Guards
Royal Recruits
Goblins Zap Guards Magic Archer Mother Witch
Zap Magic Archer Little Prince
Zap Royal Recruits Magic Archer
Goblins Royal Recruits
Guards Goblins Royal Recruits Little Prince
Goblins Guards Mother Witch Zap Royal Recruits Magic Archer
Zap Magic Archer
Royal Recruits Zap Guards
Goblins Zap Royal Recruits Guards Magic Archer
Royal Recruits
Zap Royal Recruits
Goblins Royal Recruits
Goblins Zap Royal Recruits Guards Magic Archer Little Prince
Zap Royal Recruits Guards Magic Archer Mother Witch Little Prince
Royal Recruits
Royal Recruits Goblins Guards Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Goblins Zap
Zap Magic Archer
Royal Recruits Guards Goblins Zap
Royal Recruits Guards Zap
Royal Recruits Guards
Mother Witch Zap Magic Archer
Royal Recruits Guards Goblins
Royal Recruits
Zap Royal Recruits Goblins Magic Archer
Royal Recruits Guards
Royal Recruits Guards
Royal Recruits Zap Guards
Royal Recruits Guards
Royal Recruits Magic Archer
Royal Recruits Guards Goblins Zap Magic Archer Little Prince
Zap Royal Recruits Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Guards
Zap Magic Archer
Magic Archer
Royal Recruits Guards
Zap Magic Archer
Mother Witch Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Goblins Guards
Zap Royal Recruits Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer Royal Recruits
Zap Magic Archer
Zap Magic Archer Mother Witch Little Prince
Magic Archer
Zap Royal Recruits
Zap Mother Witch Magic Archer Little Prince
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer Mother Witch Little Prince
Zap Guards
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Royal Recruits Guards Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Royal Recruits
Zap Royal Recruits Guards Magic Archer
Zap Magic Archer
Zap Royal Recruits Magic Archer Little Prince

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