My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Royal Hogs
Giant Snowball
Archers Mega Minion Royal Hogs
Zap
Archers Royal Hogs
Barbarian Barrel
Archers Elite Barbarians Royal Hogs Executioner
The Log
Archers Elite Barbarians Royal Hogs
Earthquake
Archers Royal Hogs
Arrows
Archers Royal Hogs
Royal Delivery
Archers Elite Barbarians Mega Minion Royal Hogs Executioner
Fireball
Archers Elite Barbarians Mega Minion Royal Hogs Executioner
Poison
Archers Mega Minion Royal Hogs Executioner
Lightning
Elite Barbarians Mega Minion Executioner
Rocket
Elite Barbarians Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Archers Arrows Mega Minion Royal Hogs Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Giant Snowball Archers Arrows

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Mega Minion Giant Snowball Archers Royal Hogs Executioner
Giant Snowball
Royal Hogs Zap Archers Elite Barbarians Mega Minion Executioner
Archers
Zap Giant Snowball Arrows Elite Barbarians Royal Hogs
Arrows
Zap Elite Barbarians Royal Hogs Archers Mega Minion
Elite Barbarians
Zap Arrows Giant Snowball Archers
Mega Minion
Zap Giant Snowball Arrows
Royal Hogs
Giant Snowball Arrows Zap Archers Executioner
Executioner
Zap Giant Snowball Royal Hogs

Defense Synergies 1 12

Zap
Mega Minion Giant Snowball Archers Arrows Elite Barbarians Executioner
Giant Snowball
Zap Archers Elite Barbarians Mega Minion Executioner
Archers
Zap Giant Snowball Mega Minion
Arrows
Zap Mega Minion
Elite Barbarians
Zap Giant Snowball Mega Minion
Mega Minion
Zap Giant Snowball Archers Arrows Elite Barbarians
Royal Hogs
Executioner
Zap Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Executioner
Elite Barbarians Zap Mega Minion Executioner
Giant Snowball Archers Elite Barbarians Mega Minion Executioner
Elite Barbarians Mega Minion
Arrows Elite Barbarians
Arrows Zap Giant Snowball Archers Mega Minion Executioner
Giant Snowball Mega Minion Zap Archers Arrows Executioner
Zap Arrows
Elite Barbarians
Elite Barbarians Giant Snowball Archers
Archers Executioner Zap Giant Snowball Arrows Mega Minion
Arrows Mega Minion Executioner Zap Giant Snowball Archers
Zap Giant Snowball Elite Barbarians
Executioner Zap Giant Snowball Arrows Mega Minion
Elite Barbarians
Zap Giant Snowball Elite Barbarians
Arrows Elite Barbarians Executioner
Arrows Zap Giant Snowball Archers Elite Barbarians Mega Minion Executioner
Zap Giant Snowball Arrows Executioner Archers Mega Minion
Elite Barbarians
Giant Snowball Archers Arrows Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Archers Elite Barbarians
Zap Giant Snowball Archers Arrows Elite Barbarians Mega Minion Executioner
Zap Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Executioner
Arrows Executioner Zap Giant Snowball Archers
Archers Elite Barbarians Mega Minion
Elite Barbarians
Zap Giant Snowball Elite Barbarians Mega Minion
Mega Minion
Elite Barbarians Mega Minion
Zap Giant Snowball Arrows Elite Barbarians
Elite Barbarians Executioner
Archers Executioner
Elite Barbarians Zap Archers Mega Minion Executioner
Arrows Executioner Zap Giant Snowball Archers Elite Barbarians Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Giant Snowball Executioner
Arrows
Arrows
Executioner Zap Giant Snowball Arrows
Arrows Executioner Zap Giant Snowball Mega Minion
Archers Arrows Executioner
Arrows Zap Giant Snowball Executioner
Arrows Zap Giant Snowball
Giant Snowball Elite Barbarians
Zap Arrows
Zap Giant Snowball Archers Arrows Executioner
Giant Snowball Elite Barbarians Executioner
Arrows
Zap Giant Snowball Arrows Elite Barbarians
Zap Giant Snowball Arrows Executioner
Arrows Executioner
Giant Snowball Arrows
Zap Giant Snowball Archers Arrows Mega Minion Executioner
Zap Giant Snowball Arrows
Giant Snowball Arrows
Zap Giant Snowball Arrows
Zap Giant Snowball Arrows Executioner
Mega Minion
Arrows Zap Giant Snowball Executioner
Zap Giant Snowball Arrows
Zap Arrows
Elite Barbarians Zap Giant Snowball Archers Arrows Executioner
Zap Giant Snowball Mega Minion
Giant Snowball Elite Barbarians Mega Minion
Zap Giant Snowball Arrows
Zap Giant Snowball Arrows
Giant Snowball Arrows
Zap Archers
Zap Giant Snowball Archers Arrows Mega Minion Executioner
Arrows
Mega Minion Executioner
Arrows Zap Giant Snowball Executioner
Zap Giant Snowball Arrows
Elite Barbarians Mega Minion Executioner
Zap Giant Snowball Elite Barbarians
Zap Giant Snowball Executioner
Zap Giant Snowball Executioner

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