My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Battle Ram Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Hog Rider
Giant Snowball
Fire Spirit Goblins Minions Mega Minion Battle Ram Hog Rider
Zap
Fire Spirit Goblins Minions Battle Ram
Barbarian Barrel
Fire Spirit Goblins Battle Ram
The Log
Fire Spirit Goblins Battle Ram Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Goblins Minions
Royal Delivery
Fire Spirit Goblins Minions Mega Minion Battle Ram Hog Rider
Fireball
Minions Mega Minion Battle Ram Hog Rider
Poison
Minions Mega Minion
Lightning
Mega Minion Battle Ram
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Battle Ram Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Rage Minions Mega Minion Battle Ram Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Rage Minions

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Mega Minion Battle Ram
Goblins
Hog Rider Battle Ram
Minions
Hog Rider Rage Mega Knight Battle Ram
Mega Minion
Fire Spirit Mega Knight
Battle Ram
Fire Spirit Goblins Minions
Hog Rider
Fire Spirit Goblins Minions Rage Mega Knight
Rage
Minions Hog Rider
Mega Knight
Minions Mega Minion Hog Rider

Defense Synergies 0 3

Fire Spirit
Goblins
Mega Minion
Minions
Mega Knight
Mega Minion
Goblins Mega Knight
Battle Ram
Hog Rider
Rage
Mega Knight
Minions Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion
Goblins Minions Mega Minion Mega Knight
Mega Knight Fire Spirit Goblins Minions Mega Minion
Goblins Minions Mega Minion Mega Knight
Mega Knight
Fire Spirit Goblins Minions Mega Minion Mega Knight
Minions Mega Minion Fire Spirit
Mega Knight
Goblins Minions
Fire Spirit Goblins Mega Knight
Goblins Minions Mega Minion Mega Knight
Minions Mega Minion
Mega Knight Fire Spirit Minions
Fire Spirit Mega Knight Goblins Minions Mega Minion
Mega Knight
Mega Knight
Mega Knight Goblins Minions
Fire Spirit Mega Knight Goblins Minions Mega Minion
Fire Spirit Minions Mega Minion Mega Knight
Mega Knight Fire Spirit Goblins Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins
Mega Minion Mega Knight
Mega Knight Goblins Minions
Mega Knight
Mega Knight
Fire Spirit Minions
Goblins Minions Mega Minion
Mega Knight
Mega Knight Goblins Minions Mega Minion
Mega Minion
Mega Knight Minions Mega Minion
Mega Knight
Mega Knight
Mega Knight
Goblins Minions Mega Minion
Minions Mega Knight Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fire Spirit Mega Knight
Fire Spirit Minions Mega Minion
Fire Spirit
Fire Spirit
Fire Spirit Goblins Minions
Fire Spirit
Fire Spirit
Minions
Mega Knight
Minions
Fire Spirit Mega Minion Mega Knight
Fire Spirit Mega Knight
Minions Mega Knight
Fire Spirit Mega Knight
Mega Minion
Mega Knight
Fire Spirit
Minions Mega Minion
Mega Minion
Mega Knight
Mega Knight
Fire Spirit Minions
Fire Spirit Mega Minion
Mega Minion Mega Knight
Mega Minion Mega Knight
Minions
Mega Knight

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