My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde
Zap
Minion Horde
Barbarian Barrel
Tesla Valkyrie Wizard
The Log
Earthquake
Tesla
Arrows
Minion Horde
Royal Delivery
Minion Horde Valkyrie Wizard P.E.K.K.A
Fireball
Tesla Minion Horde Wizard
Poison
Minion Horde Wizard
Lightning
Tesla Valkyrie Wizard
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Tesla Valkyrie Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Arrows Tesla

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Tesla
Minion Horde
Rage
Valkyrie
Wizard P.E.K.K.A
Wizard
Valkyrie Rage P.E.K.K.A
Rage
Minion Horde Wizard
P.E.K.K.A
Arrows Valkyrie Wizard The Log
The Log
P.E.K.K.A

Defense Synergies 2 11

Arrows
Tesla Valkyrie P.E.K.K.A
Tesla
The Log Arrows Valkyrie Wizard
Minion Horde
The Log
Valkyrie
Arrows Tesla Wizard P.E.K.K.A The Log
Wizard
Tesla Valkyrie P.E.K.K.A The Log
Rage
P.E.K.K.A
The Log Arrows Valkyrie Wizard
The Log
Tesla P.E.K.K.A Minion Horde Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde Valkyrie Wizard The Log
Minion Horde P.E.K.K.A Tesla Valkyrie The Log
Tesla Minion Horde P.E.K.K.A Valkyrie
Tesla Minion Horde P.E.K.K.A Valkyrie
Arrows Valkyrie P.E.K.K.A The Log
Arrows The Log Tesla Valkyrie
Tesla Minion Horde Arrows Wizard
Arrows Tesla Valkyrie P.E.K.K.A The Log
Tesla Minion Horde P.E.K.K.A
Tesla Minion Horde Valkyrie
Minion Horde Valkyrie Arrows Tesla Wizard The Log
Arrows Tesla Minion Horde Wizard
Tesla Minion Horde P.E.K.K.A Valkyrie Wizard The Log
Valkyrie Wizard Arrows Tesla Minion Horde P.E.K.K.A The Log
P.E.K.K.A Tesla Minion Horde
Minion Horde Tesla P.E.K.K.A The Log
Tesla Minion Horde Wizard Arrows Valkyrie P.E.K.K.A
Arrows Tesla Minion Horde Valkyrie Wizard The Log
Arrows Valkyrie Wizard The Log Tesla
P.E.K.K.A Tesla
Valkyrie Wizard Arrows Tesla Minion Horde P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla P.E.K.K.A
Arrows Tesla Valkyrie Wizard The Log
P.E.K.K.A Minion Horde Valkyrie The Log
Valkyrie P.E.K.K.A Tesla Minion Horde The Log
P.E.K.K.A Tesla Minion Horde Valkyrie
Arrows Wizard Tesla Minion Horde
P.E.K.K.A Tesla Minion Horde Valkyrie
P.E.K.K.A Tesla Minion Horde Valkyrie
Minion Horde P.E.K.K.A Valkyrie The Log
P.E.K.K.A Tesla Minion Horde
P.E.K.K.A Tesla Minion Horde Valkyrie
P.E.K.K.A Arrows Valkyrie The Log
P.E.K.K.A Tesla Minion Horde Valkyrie Wizard
Wizard Tesla Minion Horde Valkyrie
Tesla Minion Horde Valkyrie P.E.K.K.A The Log
Arrows Valkyrie Tesla Minion Horde Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie The Log
Arrows The Log
Arrows Minion Horde The Log
Arrows Valkyrie The Log
Wizard Arrows Minion Horde Valkyrie The Log
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Minion Horde
Arrows Minion Horde Valkyrie Wizard The Log
Arrows Wizard
The Log
Arrows Minion Horde
Arrows The Log
Arrows Minion Horde Wizard The Log
Arrows Minion Horde Wizard The Log
Arrows
Minion Horde
Arrows Wizard The Log
Arrows Valkyrie Wizard The Log
Minion Horde The Log
Arrows Wizard
The Log
Arrows Minion Horde The Log
Arrows The Log Valkyrie Wizard
Minion Horde
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard The Log
Arrows Minion Horde
P.E.K.K.A Minion Horde
Arrows Wizard The Log
Minion Horde
Arrows Wizard
Arrows The Log
Minion Horde Valkyrie Wizard
Arrows The Log Wizard
Arrows
Minion Horde P.E.K.K.A
Minion Horde The Log
The Log

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