My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Cannon Witch
Zap
Cannon Royal Giant Witch
Barbarian Barrel
Cannon Elite Barbarians Wizard Witch
The Log
Cannon Royal Giant Elite Barbarians Witch
Earthquake
Cannon Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Wizard Witch
Fireball
Cannon Elite Barbarians Wizard Witch
Poison
Cannon Wizard Witch
Lightning
Cannon Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Fireball Wizard Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Cannon Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elite Barbarians Fireball
Cannon
Royal Giant
Arrows Fireball Elite Barbarians Wizard Witch The Log
Elite Barbarians
Arrows Royal Giant Fireball Wizard The Log
Fireball
Arrows Royal Giant Elite Barbarians The Log
Wizard
Royal Giant Elite Barbarians
Witch
Royal Giant
The Log
Royal Giant Elite Barbarians Fireball

Defense Synergies 2 9

Arrows
Cannon Fireball
Cannon
The Log Arrows Fireball Wizard Witch
Royal Giant
Elite Barbarians
Wizard The Log
Fireball
The Log Arrows Cannon
Wizard
Cannon Elite Barbarians The Log
Witch
Cannon The Log
The Log
Cannon Fireball Elite Barbarians Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Wizard The Log
Elite Barbarians Cannon Witch The Log
Cannon Witch Elite Barbarians
Cannon Elite Barbarians Witch
Arrows Elite Barbarians Fireball The Log
Arrows Fireball The Log Cannon
Arrows Cannon Fireball Wizard Witch
Arrows Cannon Fireball The Log
Cannon Witch Elite Barbarians
Elite Barbarians Cannon
Witch Arrows Cannon Fireball Wizard The Log
Arrows Fireball Wizard Witch
Cannon Elite Barbarians Fireball Wizard Witch The Log
Fireball Wizard Arrows Cannon Witch The Log
Elite Barbarians Cannon
Cannon Elite Barbarians Fireball The Log
Wizard Arrows Cannon Elite Barbarians Fireball Witch
Arrows Cannon Fireball Elite Barbarians Wizard Witch The Log
Arrows Wizard Witch The Log Cannon Fireball
Cannon Elite Barbarians
Wizard Arrows Cannon Elite Barbarians Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Witch
Fireball Arrows Elite Barbarians Wizard The Log
Elite Barbarians Witch The Log
Elite Barbarians Fireball The Log
Cannon Elite Barbarians Witch
Arrows Fireball Wizard Witch
Elite Barbarians Fireball Witch
Elite Barbarians
Elite Barbarians Fireball Witch The Log
Witch Cannon
Elite Barbarians Witch
Arrows Elite Barbarians Fireball The Log
Elite Barbarians Cannon Fireball Wizard Witch
Wizard Cannon Fireball Witch
Elite Barbarians Witch Fireball The Log
Arrows Cannon Elite Barbarians Fireball Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Wizard Arrows The Log
Arrows Fireball Wizard Witch
Arrows Wizard Witch The Log
Arrows Fireball The Log Wizard
Arrows Fireball The Log Wizard
Elite Barbarians Fireball
Arrows Fireball Wizard The Log
Fireball Arrows Wizard
Elite Barbarians Fireball The Log
Arrows Fireball
Arrows Elite Barbarians Fireball The Log
Arrows Fireball Wizard Witch The Log
Arrows Fireball Wizard The Log
Arrows Fireball
Arrows Fireball Wizard The Log
Arrows Fireball Wizard Witch The Log
Fireball The Log
Arrows Fireball Wizard
The Log
Arrows Fireball The Log
Arrows The Log Fireball Wizard Witch
Witch
Arrows Fireball The Log Wizard Witch
Fireball Arrows Wizard Witch The Log
Fireball Arrows The Log
Elite Barbarians Arrows Fireball Wizard Witch
Fireball Wizard Witch
Elite Barbarians Fireball
Arrows Fireball Wizard The Log
Arrows Fireball
Arrows Fireball Wizard The Log
Fireball Witch
Fireball Arrows Wizard Witch
Arrows The Log Fireball
Fireball Wizard
Arrows The Log Fireball Wizard
Arrows Fireball
Elite Barbarians
Elite Barbarians Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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