My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Dark Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Dark Prince
Giant Snowball
Bats
Zap
Bats Royal Giant Dark Prince
Barbarian Barrel
Electro Spirit Dark Prince Electro Wizard
The Log
Electro Spirit Royal Giant Dark Prince
Earthquake
Arrows
Electro Spirit Bats
Royal Delivery
Electro Spirit Bats Dark Prince Electro Wizard
Fireball
Electro Wizard
Poison
Bats Electro Wizard
Lightning
Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Dark Prince Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Dark Prince Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Giant Snowball Dark Prince Freeze Electro Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Giant Snowball Dark Prince

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Royal Giant
Bats
Royal Giant Mega Knight Dark Prince
Giant Snowball
Electro Spirit Royal Giant Dark Prince Electro Wizard Mega Knight
Royal Giant
Bats Electro Spirit Giant Snowball Dark Prince Electro Wizard
Dark Prince
Bats Giant Snowball Royal Giant Electro Wizard
Freeze
Electro Wizard
Giant Snowball Royal Giant Dark Prince Mega Knight
Mega Knight
Bats Giant Snowball Electro Wizard

Defense Synergies 1 14

Electro Spirit
Giant Snowball Dark Prince Electro Wizard
Bats
Giant Snowball Dark Prince Freeze Electro Wizard Mega Knight
Giant Snowball
Mega Knight Electro Spirit Bats Dark Prince Electro Wizard
Royal Giant
Dark Prince
Electro Spirit Bats Giant Snowball Electro Wizard
Freeze
Bats Electro Wizard Mega Knight
Electro Wizard
Electro Spirit Bats Giant Snowball Dark Prince Freeze Mega Knight
Mega Knight
Giant Snowball Bats Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Bats Dark Prince Electro Wizard Mega Knight
Mega Knight Bats Giant Snowball Dark Prince Freeze Electro Wizard
Bats Dark Prince Electro Wizard Mega Knight
Dark Prince Mega Knight
Freeze Electro Spirit Bats Giant Snowball Dark Prince Electro Wizard Mega Knight
Bats Giant Snowball Electro Wizard Electro Spirit Freeze
Electro Spirit Electro Wizard Mega Knight
Giant Snowball Dark Prince Electro Wizard Mega Knight
Bats Electro Wizard Electro Spirit Giant Snowball Dark Prince Freeze Mega Knight
Bats Giant Snowball Electro Wizard
Mega Knight Bats Giant Snowball Dark Prince Freeze Electro Wizard
Mega Knight Electro Spirit Bats Giant Snowball Dark Prince Freeze Electro Wizard
Electro Wizard Mega Knight
Giant Snowball Freeze Electro Wizard Mega Knight
Mega Knight Bats Dark Prince Electro Wizard
Mega Knight Electro Spirit Bats Giant Snowball Dark Prince Electro Wizard
Giant Snowball Freeze Electro Spirit Bats Dark Prince Electro Wizard Mega Knight
Electro Wizard
Dark Prince Mega Knight Electro Spirit Bats Giant Snowball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Dark Prince Electro Wizard
Electro Wizard Giant Snowball Mega Knight
Mega Knight Bats Dark Prince Electro Wizard
Dark Prince Mega Knight Bats Electro Wizard
Dark Prince Mega Knight
Electro Spirit Bats Giant Snowball Freeze Electro Wizard
Dark Prince Bats Electro Wizard
Mega Knight Dark Prince
Freeze Electro Wizard Mega Knight Electro Spirit Bats Giant Snowball Dark Prince
Mega Knight Bats Dark Prince
Mega Knight Giant Snowball Dark Prince Electro Wizard
Dark Prince Mega Knight
Mega Knight
Electro Wizard Electro Spirit Bats Dark Prince Freeze
Bats Mega Knight Electro Spirit Giant Snowball Dark Prince Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Giant Snowball Electro Wizard
Dark Prince Freeze
Giant Snowball Dark Prince Mega Knight
Electro Spirit Bats Giant Snowball Freeze
Giant Snowball Freeze
Giant Snowball
Bats Giant Snowball Electro Wizard
Dark Prince Electro Wizard
Giant Snowball
Giant Snowball
Freeze
Giant Snowball
Giant Snowball
Mega Knight
Giant Snowball Freeze
Bats
Giant Snowball Dark Prince Electro Wizard Mega Knight
Giant Snowball Mega Knight
Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Freeze Electro Spirit Dark Prince Mega Knight
Giant Snowball Electro Wizard
Giant Snowball Mega Knight
Bats Giant Snowball Electro Wizard
Electro Wizard Electro Spirit Bats Giant Snowball Freeze
Giant Snowball
Giant Snowball Mega Knight
Electro Spirit Giant Snowball Freeze Electro Wizard
Mega Knight
Giant Snowball
Electro Wizard Electro Spirit Bats Dark Prince Freeze
Giant Snowball Electro Wizard
Freeze
Dark Prince Electro Wizard Mega Knight
Giant Snowball
Giant Snowball
Dark Prince Mega Knight
Electro Spirit Bats Giant Snowball Freeze Electro Wizard
Bats Giant Snowball Electro Wizard
Giant Snowball Dark Prince Freeze Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: