My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Royal Giant
Giant Snowball
Bomber Minions Cannon Goblin Gang
Zap
Bomber Minions Cannon Goblin Gang Royal Giant
Barbarian Barrel
Bomber Cannon Goblin Gang Wizard
The Log
Bomber Cannon Goblin Gang Royal Giant Mini P.E.K.K.A
Earthquake
Bomber Cannon Goblin Gang
Arrows
Bomber Minions Goblin Gang
Royal Delivery
Bomber Minions Goblin Gang Mini P.E.K.K.A Wizard
Fireball
Bomber Minions Cannon Goblin Gang Wizard
Poison
Bomber Minions Cannon Goblin Gang Wizard
Lightning
Cannon Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Cannon Goblin Gang Mini P.E.K.K.A Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Minions Cannon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Minions Mini P.E.K.K.A
Arrows
Royal Giant Mini P.E.K.K.A
Minions
Royal Giant Bomber Mini P.E.K.K.A
Cannon
Goblin Gang
Royal Giant Mini P.E.K.K.A
Royal Giant
Bomber Arrows Minions Goblin Gang Wizard
Mini P.E.K.K.A
Bomber Arrows Minions Goblin Gang Wizard
Wizard
Royal Giant Mini P.E.K.K.A

Defense Synergies 0 10

Bomber
Cannon Mini P.E.K.K.A
Arrows
Cannon Mini P.E.K.K.A
Minions
Cannon
Cannon
Bomber Arrows Minions Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang
Cannon Mini P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Bomber Arrows Cannon Goblin Gang Wizard
Wizard
Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Cannon Wizard
Mini P.E.K.K.A Bomber Minions Cannon Goblin Gang
Cannon Goblin Gang Mini P.E.K.K.A Bomber Minions
Cannon Mini P.E.K.K.A Bomber Minions Goblin Gang
Bomber Arrows Mini P.E.K.K.A
Arrows Goblin Gang Bomber Minions Cannon
Minions Arrows Cannon Goblin Gang Wizard
Arrows Cannon
Cannon Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Bomber Cannon Mini P.E.K.K.A
Minions Goblin Gang Bomber Arrows Cannon Wizard
Arrows Minions Goblin Gang Wizard
Cannon Mini P.E.K.K.A Bomber Minions Goblin Gang Wizard
Bomber Wizard Arrows Minions Cannon Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Goblin Gang
Cannon Goblin Gang Mini P.E.K.K.A
Wizard Bomber Arrows Minions Cannon Goblin Gang Mini P.E.K.K.A
Arrows Cannon Bomber Minions Goblin Gang Wizard
Arrows Wizard Bomber Minions Cannon
Mini P.E.K.K.A Cannon
Bomber Goblin Gang Wizard Arrows Minions Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Bomber Arrows Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A
Cannon Goblin Gang Mini P.E.K.K.A
Arrows Wizard Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Minions
Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Cannon Goblin Gang
Minions Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Cannon Goblin Gang Wizard
Wizard Bomber Cannon
Goblin Gang Bomber Minions Mini P.E.K.K.A
Arrows Minions Bomber Cannon Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Wizard Arrows
Arrows Wizard Minions
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Minions Goblin Gang Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows Minions
Arrows
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber Minions Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Wizard
Bomber Arrows Wizard
Minions
Arrows Wizard
Arrows
Arrows Bomber Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Minions Wizard
Mini P.E.K.K.A
Bomber Arrows Wizard
Arrows
Arrows Wizard
Minions Goblin Gang
Arrows Wizard
Arrows
Goblin Gang Mini P.E.K.K.A Wizard
Arrows Bomber Wizard
Arrows
Minions Goblin Gang

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