My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Hog Rider
Giant Snowball
Goblin Gang Hog Rider Witch
Zap
Goblin Gang Royal Giant Inferno Tower Witch
Barbarian Barrel
Goblin Gang Inferno Tower Witch
The Log
Goblin Gang Royal Giant Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Inferno Tower Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Hog Rider Witch
Fireball
Goblin Gang Hog Rider Inferno Tower Witch
Poison
Goblin Gang Inferno Tower Witch
Lightning
Inferno Tower Witch
Rocket
Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Fireball Hog Rider Inferno Tower Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Fireball Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Royal Giant
Royal Giant
Fireball Goblin Gang Hog Rider Witch The Log
Fireball
Royal Giant Hog Rider The Log Mega Knight
Hog Rider
Goblin Gang Fireball The Log Royal Giant Witch Mega Knight
Inferno Tower
Witch
Royal Giant Hog Rider Mega Knight
The Log
Hog Rider Royal Giant Fireball Mega Knight
Mega Knight
Fireball Hog Rider Witch The Log

Defense Synergies 3 7

Goblin Gang
Inferno Tower The Log
Royal Giant
Fireball
The Log Inferno Tower Mega Knight
Hog Rider
Inferno Tower
Goblin Gang The Log Fireball Mega Knight
Witch
The Log Mega Knight
The Log
Fireball Inferno Tower Goblin Gang Witch Mega Knight
Mega Knight
Fireball Inferno Tower Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Witch The Log Mega Knight
Goblin Gang Inferno Tower Witch Mega Knight
Inferno Tower Witch Goblin Gang Mega Knight
Fireball The Log Mega Knight
Goblin Gang Fireball The Log Mega Knight
Inferno Tower Goblin Gang Fireball Witch
Fireball Inferno Tower The Log Mega Knight
Inferno Tower Witch Goblin Gang
Goblin Gang Inferno Tower Mega Knight
Goblin Gang Witch Fireball The Log Mega Knight
Inferno Tower Goblin Gang Fireball Witch
Inferno Tower Mega Knight Goblin Gang Fireball Witch The Log
Fireball Mega Knight Goblin Gang Witch The Log
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Goblin Gang Fireball The Log Mega Knight
Mega Knight Goblin Gang Fireball Inferno Tower Witch
Fireball Mega Knight Goblin Gang Witch The Log
Witch The Log Fireball Mega Knight
Inferno Tower
Goblin Gang Mega Knight Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Inferno Tower Witch
Fireball Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Inferno Tower Witch The Log
Goblin Gang Mega Knight Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Witch Mega Knight
Fireball Goblin Gang Witch
Goblin Gang Fireball Inferno Tower Witch
Inferno Tower Mega Knight
Mega Knight Fireball Inferno Tower Witch The Log
Inferno Tower Witch Goblin Gang
Mega Knight Inferno Tower Witch
Mega Knight Fireball The Log
Mega Knight Goblin Gang Fireball Inferno Tower Witch
Fireball Witch Mega Knight
Goblin Gang Inferno Tower Witch Fireball The Log
Mega Knight Fireball Inferno Tower Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball Witch
Witch The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log Mega Knight
Fireball
Fireball The Log Mega Knight
Fireball Witch The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Witch Mega Knight
Witch
Fireball The Log Witch
Fireball Witch The Log Mega Knight
Fireball The Log
Fireball Witch
Fireball Witch
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Goblin Gang Fireball Witch
Fireball Witch
The Log Fireball
Fireball Goblin Gang Mega Knight
The Log Fireball
Fireball
Mega Knight
Goblin Gang Fireball Witch The Log
Fireball Witch
Fireball Witch The Log Mega Knight

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