My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Boss Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Musketeer Hunter Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Musketeer
Zap
Royal Giant
Barbarian Barrel
Knight Musketeer Hunter Royal Ghost
The Log
Royal Giant Mini P.E.K.K.A Musketeer Hunter
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Musketeer Hunter Royal Ghost
Fireball
Musketeer Hunter
Poison
Musketeer Hunter
Lightning
Knight Mini P.E.K.K.A Musketeer Hunter
Rocket
Musketeer Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Royal Ghost Mini P.E.K.K.A Musketeer Hunter Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Royal Ghost Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hunter The Log
Royal Giant
Hunter Lightning Musketeer The Log Royal Ghost
Mini P.E.K.K.A
Musketeer Hunter Lightning The Log
Musketeer
Knight Royal Giant Mini P.E.K.K.A The Log Royal Ghost
Hunter
Royal Giant Knight Mini P.E.K.K.A
Lightning
Royal Giant Mini P.E.K.K.A
The Log
Knight Royal Giant Mini P.E.K.K.A Musketeer
Royal Ghost
Royal Giant Musketeer

Defense Synergies 4 9

Knight
Musketeer Hunter Mini P.E.K.K.A The Log
Royal Giant
Mini P.E.K.K.A
The Log Knight Musketeer Hunter Royal Ghost
Musketeer
Knight The Log Mini P.E.K.K.A Royal Ghost
Hunter
Knight Mini P.E.K.K.A The Log
Lightning
The Log
The Log
Mini P.E.K.K.A Musketeer Knight Hunter Lightning Royal Ghost
Royal Ghost
Mini P.E.K.K.A Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Musketeer The Log
Mini P.E.K.K.A Hunter Knight Musketeer The Log
Mini P.E.K.K.A Hunter Knight Musketeer Lightning
Mini P.E.K.K.A Hunter Knight Musketeer
Lightning Mini P.E.K.K.A The Log
The Log Musketeer Hunter Royal Ghost
Musketeer Hunter Lightning
Lightning Musketeer The Log
Mini P.E.K.K.A Hunter Musketeer
Knight Mini P.E.K.K.A Musketeer Hunter Royal Ghost
Knight Musketeer Hunter The Log Royal Ghost
Musketeer Hunter
Mini P.E.K.K.A Hunter Knight Musketeer Lightning The Log
Mini P.E.K.K.A Hunter The Log Royal Ghost
Mini P.E.K.K.A Knight Hunter
Mini P.E.K.K.A Hunter Lightning The Log
Knight Mini P.E.K.K.A Musketeer Hunter
Knight Musketeer Hunter The Log Royal Ghost
Hunter The Log Knight Musketeer Royal Ghost
Mini P.E.K.K.A Musketeer Hunter
Royal Ghost Knight Mini P.E.K.K.A Musketeer Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Royal Ghost
Knight Mini P.E.K.K.A Musketeer Hunter Lightning The Log Royal Ghost
Knight Mini P.E.K.K.A Musketeer Hunter Lightning The Log
Mini P.E.K.K.A Hunter Lightning Knight Musketeer The Log
Knight Mini P.E.K.K.A Musketeer Hunter
Musketeer Hunter
Mini P.E.K.K.A Knight Musketeer Hunter Lightning
Mini P.E.K.K.A Knight Hunter
Lightning Knight Mini P.E.K.K.A The Log
Musketeer
Knight Mini P.E.K.K.A Musketeer Hunter
Lightning The Log
Mini P.E.K.K.A Lightning Knight Hunter
Musketeer
Knight Mini P.E.K.K.A Musketeer Hunter Lightning The Log
Mini P.E.K.K.A Musketeer Hunter The Log Royal Ghost
Mini P.E.K.K.A
Mini P.E.K.K.A Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Musketeer The Log Royal Ghost
Musketeer The Log Royal Ghost
Lightning The Log
Lightning Knight Musketeer The Log
The Log
Musketeer Hunter
Musketeer The Log
The Log Hunter Lightning
The Log Lightning
Lightning Mini P.E.K.K.A Musketeer
Lightning Knight Musketeer The Log
Lightning Musketeer
Lightning Knight Musketeer Hunter The Log
Lightning Musketeer
Lightning Musketeer The Log
Lightning Musketeer Hunter The Log
Lightning Musketeer The Log
Lightning
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Musketeer Hunter The Log
Lightning The Log
Lightning Musketeer The Log
Lightning
Musketeer Lightning The Log
Lightning Musketeer The Log
The Log Hunter
The Log Musketeer Hunter Lightning Royal Ghost
Lightning Musketeer The Log
Lightning Musketeer The Log
Lightning Musketeer Hunter
Lightning Musketeer
Lightning Mini P.E.K.K.A
Lightning Musketeer Hunter The Log
Lightning
Lightning The Log
Lightning Musketeer
Lightning Musketeer Hunter
The Log
Lightning Knight Mini P.E.K.K.A Musketeer Hunter
The Log Musketeer Lightning
Lightning
Musketeer
Musketeer Lightning The Log
Musketeer Lightning
Lightning Musketeer The Log Royal Ghost
Lightning
Lightning

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