My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zap
Firecracker Royal Giant Inferno Tower
Barbarian Barrel
Ice Spirit Firecracker Inferno Tower
The Log
Ice Spirit Firecracker Royal Giant
Earthquake
Firecracker Inferno Tower
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker
Fireball
Firecracker Inferno Tower
Poison
Firecracker Inferno Tower
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Rage The Log Firecracker Freeze Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Zap Rage The Log

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Giant Firecracker Royal Giant
Zap
Ice Spirit Firecracker Royal Giant Freeze The Log
Firecracker
Zap Royal Giant Ice Spirit
Royal Giant
Ice Spirit Firecracker Ice Spirit Zap The Log
Inferno Tower
Rage
Freeze
Zap
The Log
Zap Royal Giant

Defense Synergies 4 6

Ice Spirit
Zap Inferno Tower Firecracker The Log
Zap
Ice Spirit Firecracker Inferno Tower The Log
Firecracker
The Log Ice Spirit Zap Inferno Tower
Royal Giant
Inferno Tower
Ice Spirit The Log Zap Firecracker
Rage
Freeze
The Log
Firecracker Inferno Tower Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower The Log
Inferno Tower Ice Spirit Zap Firecracker The Log
Inferno Tower Freeze
Inferno Tower Firecracker
Firecracker The Log
Freeze The Log Zap Firecracker
Inferno Tower Ice Spirit Zap Firecracker Freeze
Zap Inferno Tower The Log
Inferno Tower
Ice Spirit Firecracker Inferno Tower
Zap Firecracker Freeze The Log
Inferno Tower Zap Firecracker
Inferno Tower Ice Spirit Zap Freeze The Log
Ice Spirit Zap Firecracker Freeze The Log
Inferno Tower
Inferno Tower Ice Spirit Zap Freeze The Log
Firecracker Inferno Tower
Ice Spirit Zap Firecracker The Log
Zap Freeze The Log Ice Spirit Firecracker
Inferno Tower
Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower
Zap Firecracker The Log
Ice Spirit Zap Inferno Tower The Log
Zap Inferno Tower The Log
Inferno Tower
Firecracker Ice Spirit Zap Freeze
Inferno Tower
Inferno Tower
Zap Freeze Ice Spirit Firecracker Inferno Tower The Log
Inferno Tower
Inferno Tower
Zap The Log
Inferno Tower
Firecracker
Inferno Tower Ice Spirit Zap Firecracker Freeze The Log
Zap Firecracker Inferno Tower Freeze The Log
Zap Inferno Tower
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze The Log
Firecracker Zap The Log
The Log
Firecracker Freeze The Log
Zap Firecracker The Log
Firecracker Ice Spirit Zap Freeze
Firecracker The Log
The Log Ice Spirit Zap Firecracker Freeze
The Log Zap Firecracker
Firecracker Zap The Log
Zap Firecracker
Firecracker The Log
Firecracker Freeze
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Freeze
Zap Firecracker The Log
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker Freeze The Log Ice Spirit
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Zap Firecracker
Zap Ice Spirit Firecracker Freeze
Zap The Log
Zap Ice Spirit Firecracker Freeze
Firecracker The Log
Zap Ice Spirit Freeze
Zap Firecracker
Freeze
The Log
Firecracker
The Log Zap Firecracker
Zap
Firecracker
Zap Ice Spirit Firecracker Freeze The Log
Firecracker Zap
Zap Firecracker Freeze The Log
Firecracker

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