My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Three Musketeers Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Royal Giant Hog Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Three Musketeers Mighty Miner
Giant Snowball
Fire Spirit Hog Rider Three Musketeers Mighty Miner
Zap
Fire Spirit Mortar Royal Giant Three Musketeers Mighty Miner
Barbarian Barrel
Fire Spirit Mortar Wizard Three Musketeers
The Log
Fire Spirit Royal Giant Hog Rider Three Musketeers
Earthquake
Mortar Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Hog Rider Wizard Three Musketeers
Fireball
Mortar Hog Rider Wizard Three Musketeers Mighty Miner
Poison
Mortar Wizard Three Musketeers
Lightning
Mortar Wizard Three Musketeers Mighty Miner
Rocket
Mortar Hog Rider Wizard Three Musketeers Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Mortar Hog Rider Mighty Miner Wizard Royal Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit The Log Mortar Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider Mortar Three Musketeers
Mortar
Royal Giant Fire Spirit Hog Rider The Log
Royal Giant
Fire Spirit Mortar Hog Rider Wizard The Log
Hog Rider
Fire Spirit The Log Mortar Royal Giant Wizard Three Musketeers
Wizard
Royal Giant Hog Rider
Three Musketeers
Fire Spirit Hog Rider The Log
The Log
Hog Rider Mortar Royal Giant Three Musketeers
Mighty Miner

Defense Synergies 0 6

Fire Spirit
The Log
Mortar
Wizard The Log
Royal Giant
Hog Rider
Wizard
Mortar The Log Mighty Miner
Three Musketeers
The Log
The Log
Fire Spirit Mortar Wizard Three Musketeers
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard The Log
Mortar Three Musketeers The Log
Mortar Three Musketeers Fire Spirit
Three Musketeers Mortar
The Log
The Log Fire Spirit
Three Musketeers Fire Spirit Mortar Wizard
The Log
Three Musketeers Mighty Miner Mortar
Fire Spirit
Wizard The Log
Three Musketeers Wizard
Mortar Fire Spirit Wizard Three Musketeers The Log
Fire Spirit Wizard Three Musketeers Mortar The Log
Mortar Three Musketeers
Mortar Three Musketeers The Log
Wizard Three Musketeers Mortar
Fire Spirit Mortar Wizard Three Musketeers The Log
Mortar Wizard The Log Fire Spirit
Mortar Three Musketeers
Wizard Fire Spirit The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mortar Wizard The Log
The Log
The Log
Three Musketeers Mighty Miner
Fire Spirit Wizard Three Musketeers
Mighty Miner
Mortar The Log
Three Musketeers
The Log
Wizard Three Musketeers
Wizard Three Musketeers
Mortar Three Musketeers The Log Mighty Miner
Wizard The Log Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar The Log
The Log
The Log
Wizard Fire Spirit Mortar The Log
Wizard Fire Spirit
Fire Spirit Mortar Wizard The Log
The Log Fire Spirit Wizard
The Log Mortar Wizard
Fire Spirit Three Musketeers
Mortar Wizard The Log
Fire Spirit Wizard
Fire Spirit Mortar Three Musketeers The Log
Mortar
Mortar The Log
Mortar Wizard Three Musketeers The Log
Mortar Wizard Three Musketeers The Log
Mortar Three Musketeers
Fire Spirit Mortar Wizard Three Musketeers The Log
Fire Spirit Mortar Wizard The Log
The Log
Wizard
The Log
Mortar The Log
The Log Fire Spirit Mortar Wizard
Mortar The Log Wizard
Mortar Wizard The Log
Mortar The Log
Fire Spirit Wizard
Wizard
Mortar Wizard The Log
Mighty Miner
Wizard The Log
Fire Spirit
Fire Spirit Wizard Three Musketeers
The Log
Wizard Three Musketeers
The Log Mortar Wizard
Three Musketeers
The Log
Mortar The Log

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