My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Fisherman Electro Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Royal Giant Barbarian Barrel Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman Phoenix
Giant Snowball
Goblins Fisherman
Zap
Goblins Royal Giant Fisherman
Barbarian Barrel
Electro Spirit Goblins Electro Wizard
The Log
Electro Spirit Goblins Royal Giant Fisherman
Earthquake
Arrows
Electro Spirit Goblins
Royal Delivery
Electro Spirit Goblins Fisherman Electro Wizard
Fireball
Fisherman Electro Wizard
Poison
Fisherman Electro Wizard Phoenix
Lightning
Fisherman Electro Wizard Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Barbarian Barrel Earthquake Fisherman Electro Wizard Phoenix Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins Barbarian Barrel Earthquake

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Phoenix
Goblins
Royal Giant
Royal Giant
Earthquake Barbarian Barrel Fisherman Electro Spirit Goblins Electro Wizard
Earthquake
Royal Giant Barbarian Barrel
Barbarian Barrel
Royal Giant Earthquake
Fisherman
Royal Giant
Electro Wizard
Royal Giant
Phoenix
Electro Spirit

Defense Synergies 0 9

Electro Spirit
Fisherman Electro Wizard Phoenix
Goblins
Barbarian Barrel Fisherman Electro Wizard Phoenix
Royal Giant
Earthquake
Barbarian Barrel
Barbarian Barrel
Goblins Earthquake Electro Wizard
Fisherman
Electro Spirit Goblins
Electro Wizard
Electro Spirit Goblins Barbarian Barrel
Phoenix
Electro Spirit Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Barrel Electro Wizard
Goblins Fisherman Electro Wizard Phoenix
Fisherman Goblins Electro Wizard
Goblins Fisherman Electro Wizard Phoenix
Earthquake Barbarian Barrel
Barbarian Barrel Electro Spirit Goblins Earthquake Electro Wizard
Electro Wizard Electro Spirit Phoenix
Earthquake Electro Spirit Barbarian Barrel Electro Wizard Phoenix
Goblins Fisherman Phoenix
Goblins Barbarian Barrel Fisherman Electro Wizard Phoenix
Goblins Electro Wizard Electro Spirit Earthquake Barbarian Barrel Fisherman
Electro Wizard Phoenix
Earthquake Electro Wizard
Electro Spirit Goblins Earthquake Barbarian Barrel Electro Wizard
Electro Wizard Phoenix
Fisherman Electro Wizard
Goblins Fisherman Electro Wizard
Electro Spirit Goblins Barbarian Barrel Fisherman Electro Wizard
Earthquake Barbarian Barrel Electro Spirit Fisherman Electro Wizard
Fisherman Electro Wizard Phoenix
Electro Spirit Goblins Earthquake Barbarian Barrel Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Barbarian Barrel Fisherman Electro Wizard
Electro Wizard Barbarian Barrel Fisherman Phoenix
Goblins Fisherman Electro Wizard
Barbarian Barrel Fisherman Electro Wizard Phoenix
Fisherman Phoenix
Electro Spirit Electro Wizard
Goblins Electro Wizard Phoenix
Fisherman Phoenix
Electro Wizard Electro Spirit Goblins Barbarian Barrel Phoenix
Phoenix
Phoenix
Electro Wizard Phoenix
Electro Wizard Phoenix Electro Spirit Goblins Barbarian Barrel Fisherman
Electro Spirit Earthquake Barbarian Barrel Electro Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel
Barbarian Barrel Fisherman Electro Wizard
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Electro Spirit
Earthquake
Earthquake Barbarian Barrel
Fisherman
Goblins Fisherman Electro Wizard
Earthquake Barbarian Barrel Fisherman Electro Wizard
Earthquake Barbarian Barrel Fisherman
Earthquake Barbarian Barrel Fisherman
Earthquake Barbarian Barrel Fisherman
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Fisherman
Earthquake Barbarian Barrel Fisherman Electro Wizard
Earthquake Barbarian Barrel
Earthquake
Fisherman
Earthquake Barbarian Barrel
Earthquake Electro Spirit Barbarian Barrel
Fisherman
Earthquake Barbarian Barrel Fisherman Electro Wizard
Fisherman
Barbarian Barrel Fisherman
Electro Wizard
Electro Wizard Electro Spirit
Earthquake
Electro Spirit Electro Wizard
Earthquake
Earthquake Electro Wizard Electro Spirit Barbarian Barrel
Electro Wizard
Barbarian Barrel
Electro Wizard
Earthquake
Electro Spirit Electro Wizard
Electro Wizard
Barbarian Barrel Electro Wizard

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