My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Flying Machine Giant Wizard Bowler Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Heal Spirit Flying Machine Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Flying Machine
Zap
Flying Machine
Barbarian Barrel
Rascals Heal Spirit Wizard Royal Ghost
The Log
Rascals Heal Spirit
Earthquake
Arrows
Rascals Heal Spirit Flying Machine
Royal Delivery
Rascals Heal Spirit Flying Machine Wizard Bowler Royal Ghost
Fireball
Rascals Flying Machine Wizard Bowler
Poison
Rascals Flying Machine Wizard
Lightning
Wizard Bowler
Rocket
Rascals Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Bowler Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Poison Bowler Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Royal Ghost Flying Machine Poison Rascals Giant Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Heal Spirit Royal Ghost Flying Machine Poison

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Flying Machine
Heal Spirit
Giant Wizard Bowler
Flying Machine
Rascals Giant Bowler Royal Ghost
Giant
Poison Heal Spirit Flying Machine Wizard Bowler Royal Ghost
Wizard
Heal Spirit Giant Royal Ghost
Poison
Giant Bowler Royal Ghost
Bowler
Heal Spirit Flying Machine Giant Poison
Royal Ghost
Flying Machine Giant Wizard Poison

Defense Synergies 0 3

Rascals
Heal Spirit
Flying Machine
Bowler Royal Ghost
Giant
Wizard
Royal Ghost
Poison
Bowler
Flying Machine
Royal Ghost
Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Flying Machine Wizard
Rascals Flying Machine
Bowler Rascals
Rascals Bowler
Poison Bowler
Bowler Rascals Flying Machine Royal Ghost
Rascals Flying Machine Wizard Poison
Bowler Rascals Flying Machine Poison
Rascals
Rascals Bowler Royal Ghost
Poison Rascals Flying Machine Wizard Bowler Royal Ghost
Rascals Flying Machine Wizard Poison
Bowler Rascals Flying Machine Wizard
Wizard Bowler Rascals Poison Royal Ghost
Rascals
Rascals Bowler
Wizard Rascals Poison Bowler
Rascals Flying Machine Wizard Bowler Royal Ghost
Wizard Poison Rascals Flying Machine Bowler Royal Ghost
Rascals Wizard Bowler Royal Ghost Flying Machine Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Bowler Royal Ghost
Poison Flying Machine Wizard Bowler Royal Ghost
Rascals Bowler
Bowler Rascals
Rascals Bowler
Wizard Poison Rascals Flying Machine
Rascals Flying Machine Bowler
Rascals
Flying Machine Poison
Rascals Flying Machine Bowler
Poison Bowler
Rascals Bowler Wizard
Wizard Rascals Flying Machine Bowler
Rascals Flying Machine Poison Bowler
Poison Bowler Rascals Flying Machine Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Flying Machine Royal Ghost
Poison Flying Machine Bowler Royal Ghost
Flying Machine Poison
Rascals Flying Machine Poison
Wizard Poison Bowler
Wizard Poison Flying Machine
Flying Machine Wizard Poison Bowler
Poison Flying Machine Wizard Bowler
Poison Flying Machine Wizard
Poison Bowler
Poison Flying Machine Wizard Bowler
Poison Flying Machine Wizard
Flying Machine Poison Bowler
Flying Machine Poison
Flying Machine Poison
Flying Machine Wizard Poison Bowler
Flying Machine Wizard Poison Bowler
Poison
Flying Machine Wizard Poison Bowler
Flying Machine Wizard Poison Bowler
Poison Bowler
Wizard Poison
Bowler
Flying Machine Poison
Poison Wizard Bowler
Poison Flying Machine Wizard Bowler Royal Ghost
Flying Machine Wizard Poison Bowler
Poison
Poison Flying Machine Wizard
Flying Machine Wizard Poison
Bowler
Poison Wizard
Poison
Wizard Poison Bowler
Flying Machine
Poison Flying Machine Wizard
Poison Rascals Flying Machine Wizard Bowler
Flying Machine Wizard Poison Bowler
Poison
Flying Machine
Rascals Flying Machine Poison Bowler
Flying Machine Poison
Poison Flying Machine Bowler Royal Ghost

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