My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Void Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Knight Goblin Hut Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Goblin Gang
Giant Snowball
Spear Goblins Bomber Goblin Gang Goblin Hut
Zap
Spear Goblins Bomber Goblin Gang Goblin Hut
Barbarian Barrel
Spear Goblins Bomber Knight Goblin Gang Goblin Hut Wizard
The Log
Spear Goblins Bomber Goblin Gang Goblin Hut
Earthquake
Spear Goblins Bomber Goblin Gang Goblin Hut
Arrows
Spear Goblins Bomber Goblin Gang Goblin Hut
Royal Delivery
Spear Goblins Bomber Knight Goblin Gang Goblin Hut Wizard
Fireball
Bomber Goblin Gang Goblin Hut Wizard
Poison
Spear Goblins Bomber Goblin Gang Goblin Hut Wizard
Lightning
Knight Goblin Hut Wizard
Rocket
Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Knight Goblin Gang Poison Goblin Hut Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Knight Goblin Gang

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Gang Goblin Hut Mega Knight
Bomber
Knight Mega Knight
Knight
Spear Goblins Goblin Gang Bomber Goblin Hut Wizard Poison
Goblin Gang
Knight Spear Goblins Goblin Hut
Goblin Hut
Spear Goblins Knight Goblin Gang Mega Knight
Wizard
Knight Mega Knight
Poison
Knight Mega Knight
Mega Knight
Spear Goblins Bomber Goblin Hut Wizard Poison

Defense Synergies 3 11

Spear Goblins
Knight Goblin Gang Goblin Hut Poison Mega Knight
Bomber
Knight
Knight
Spear Goblins Bomber Goblin Gang Goblin Hut Wizard Poison
Goblin Gang
Knight Spear Goblins Goblin Hut
Goblin Hut
Spear Goblins Knight Goblin Gang Wizard
Wizard
Knight Goblin Hut Mega Knight
Poison
Spear Goblins Knight Mega Knight
Mega Knight
Spear Goblins Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Goblin Hut Wizard
Bomber Knight Goblin Gang Goblin Hut Mega Knight
Goblin Gang Goblin Hut Mega Knight Bomber Knight
Goblin Hut Bomber Knight Goblin Gang Mega Knight
Bomber Poison Mega Knight
Goblin Gang Spear Goblins Bomber Mega Knight
Spear Goblins Goblin Gang Goblin Hut Wizard Poison
Poison Mega Knight
Goblin Gang Goblin Hut
Knight Goblin Gang Spear Goblins Bomber Mega Knight
Goblin Gang Poison Spear Goblins Bomber Knight Goblin Hut Wizard Mega Knight
Spear Goblins Goblin Gang Goblin Hut Wizard Poison
Goblin Hut Mega Knight Bomber Knight Goblin Gang Wizard
Bomber Wizard Mega Knight Goblin Gang Goblin Hut Poison
Knight Goblin Gang Goblin Hut Mega Knight
Goblin Gang Goblin Hut Mega Knight
Wizard Mega Knight Bomber Knight Goblin Gang Goblin Hut Poison
Mega Knight Spear Goblins Bomber Knight Goblin Gang Goblin Hut Wizard
Wizard Poison Spear Goblins Bomber Knight Goblin Hut Mega Knight
Goblin Hut
Bomber Goblin Gang Wizard Mega Knight Spear Goblins Knight Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Spear Goblins Goblin Hut
Poison Bomber Knight Goblin Gang Wizard Mega Knight
Goblin Gang Mega Knight Spear Goblins Knight Goblin Hut
Goblin Gang Mega Knight Knight
Knight Goblin Gang Goblin Hut Mega Knight
Wizard Poison Goblin Gang Goblin Hut
Goblin Gang Spear Goblins Knight Goblin Hut
Mega Knight Knight
Mega Knight Spear Goblins Knight Goblin Hut Poison
Goblin Gang Goblin Hut
Mega Knight Knight Goblin Hut
Mega Knight Poison
Mega Knight Knight Goblin Gang Wizard
Wizard Bomber Mega Knight
Goblin Gang Goblin Hut Spear Goblins Bomber Knight Poison
Poison Mega Knight Bomber Goblin Hut Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison
Goblin Hut Poison
Knight Poison
Bomber Wizard Poison Mega Knight
Wizard Poison Spear Goblins
Bomber Wizard Poison
Poison Wizard
Poison Wizard
Goblin Gang Poison
Poison Knight Wizard
Poison Wizard
Poison Knight Goblin Hut
Poison
Goblin Hut Poison
Spear Goblins Bomber Goblin Hut Wizard Poison
Goblin Hut Wizard Poison Mega Knight
Poison
Bomber
Bomber Wizard Poison Mega Knight
Bomber Wizard Poison Mega Knight
Poison Mega Knight
Wizard Poison
Poison
Poison Bomber Wizard Mega Knight
Poison Wizard
Wizard Poison Mega Knight
Poison
Poison Wizard
Goblin Hut Wizard Poison
Poison Bomber Wizard Mega Knight
Poison
Mega Knight
Wizard Poison
Spear Goblins Goblin Gang Goblin Hut
Poison Wizard
Poison Knight Goblin Gang Wizard Mega Knight
Bomber Wizard Poison
Poison
Mega Knight
Goblin Gang Poison
Poison
Poison Mega Knight

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