My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Battle Ram Witch P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Battle Ram
Giant Snowball
Skeletons Bats Battle Ram Witch
Zap
Skeletons Bats Battle Ram Witch
Barbarian Barrel
Skeletons Battle Ram Witch Magic Archer
The Log
Skeletons Battle Ram Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Bats Witch
Royal Delivery
Skeletons Bats Battle Ram Witch P.E.K.K.A Magic Archer
Fireball
Battle Ram Witch Magic Archer
Poison
Bats Witch Magic Archer
Lightning
Battle Ram Witch Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Fireball Battle Ram Magic Archer Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Zap Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap Battle Ram P.E.K.K.A
Zap
Fireball Battle Ram P.E.K.K.A Bats Witch Magic Archer
Fireball
Zap Battle Ram Magic Archer
Battle Ram
Zap Magic Archer Bats Fireball Witch P.E.K.K.A
Witch
Zap Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Magic Archer Bats Battle Ram Witch
Magic Archer
Battle Ram P.E.K.K.A Zap Fireball

Defense Synergies 1 10

Skeletons
Bats Zap Witch P.E.K.K.A Magic Archer
Bats
Skeletons Zap P.E.K.K.A
Zap
Fireball Skeletons Bats Witch P.E.K.K.A Magic Archer
Fireball
Zap
Battle Ram
Witch
Skeletons Zap
P.E.K.K.A
Skeletons Bats Zap
Magic Archer
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Magic Archer
P.E.K.K.A Skeletons Bats Zap Witch
Witch P.E.K.K.A Skeletons Bats
Witch P.E.K.K.A Skeletons Bats
Fireball P.E.K.K.A
Fireball Skeletons Bats Zap Magic Archer
Bats Zap Fireball Witch Magic Archer
Zap Fireball P.E.K.K.A Magic Archer
Witch P.E.K.K.A Skeletons
Skeletons
Bats Witch Skeletons Zap Fireball Magic Archer
Bats Zap Fireball Witch Magic Archer
P.E.K.K.A Skeletons Bats Zap Fireball Witch
Fireball Bats Zap Witch P.E.K.K.A Magic Archer
P.E.K.K.A
Zap Fireball P.E.K.K.A
Skeletons Bats Fireball Witch P.E.K.K.A
Fireball Bats Zap Witch Magic Archer
Zap Witch Bats Fireball Magic Archer
P.E.K.K.A
Bats Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Fireball Witch P.E.K.K.A
Fireball Zap Magic Archer
P.E.K.K.A Skeletons Bats Zap Witch
P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Skeletons Witch
Fireball Skeletons Bats Zap Witch Magic Archer
P.E.K.K.A Skeletons Bats Fireball Witch
P.E.K.K.A
Zap P.E.K.K.A Skeletons Bats Fireball Witch Magic Archer
Witch P.E.K.K.A Skeletons
P.E.K.K.A Bats Witch
P.E.K.K.A Zap Fireball
P.E.K.K.A Skeletons Fireball Witch
Fireball Witch Magic Archer
Witch Skeletons Bats Zap Fireball P.E.K.K.A Magic Archer
Bats Zap Fireball Witch P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Zap Magic Archer
Fireball Magic Archer
Fireball
Fireball Zap Magic Archer
Fireball Bats Zap Witch Magic Archer
Witch Magic Archer
Fireball Zap Magic Archer
Fireball Zap
Bats Fireball
Zap Fireball Magic Archer
Fireball Zap Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Witch Magic Archer
Magic Archer Fireball
Fireball
Bats
Zap Fireball Magic Archer
Zap Fireball Witch Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Fireball Witch Magic Archer
Witch
Fireball Zap Witch Magic Archer
Fireball Zap Witch Magic Archer
Fireball Zap Magic Archer
Bats Zap Fireball Witch Magic Archer
Zap Bats Fireball Witch
Fireball
Zap Fireball Magic Archer
Zap Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Zap Bats Fireball Witch Magic Archer
Fireball Zap Witch Magic Archer
Fireball
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball
P.E.K.K.A
Zap Bats Fireball Witch Magic Archer
Bats Zap Fireball Witch Magic Archer
Zap Fireball Witch Magic Archer

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