My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard P.E.K.K.A Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Wall Breakers P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers
Giant Snowball
Hog Rider Wall Breakers Lumberjack
Zap
Wall Breakers
Barbarian Barrel
Wizard Wall Breakers Lumberjack
The Log
Hog Rider Wall Breakers Lumberjack
Earthquake
Hog Rider
Arrows
Wall Breakers
Royal Delivery
Hog Rider Wizard Wall Breakers P.E.K.K.A Lumberjack Mother Witch
Fireball
Hog Rider Wizard Wall Breakers Lumberjack Mother Witch
Poison
Wizard Mother Witch
Lightning
Ice Golem Wizard Lumberjack Mother Witch
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Wall Breakers The Log Hog Rider Lumberjack Mother Witch Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Wall Breakers The Log Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Hog Rider Wall Breakers Lumberjack Mother Witch
Hog Rider
Ice Golem The Log Wizard Lumberjack Mother Witch
Wizard
Hog Rider P.E.K.K.A Lumberjack
Wall Breakers
Ice Golem The Log
P.E.K.K.A
Wizard The Log Lumberjack Mother Witch
The Log
Hog Rider Wall Breakers P.E.K.K.A Lumberjack
Lumberjack
Ice Golem Hog Rider Wizard P.E.K.K.A The Log
Mother Witch
Ice Golem Hog Rider P.E.K.K.A

Defense Synergies 1 10

Ice Golem
Wizard The Log Lumberjack Mother Witch
Hog Rider
Wizard
Ice Golem P.E.K.K.A The Log Lumberjack
Wall Breakers
P.E.K.K.A
The Log Wizard
The Log
P.E.K.K.A Ice Golem Wizard Lumberjack Mother Witch
Lumberjack
Ice Golem Wizard The Log Mother Witch
Mother Witch
Ice Golem The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Wizard The Log
P.E.K.K.A Lumberjack The Log
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A The Log Lumberjack
The Log Lumberjack Mother Witch
Wizard
Ice Golem P.E.K.K.A The Log
P.E.K.K.A Lumberjack
Ice Golem Lumberjack
Mother Witch Ice Golem Wizard The Log Lumberjack
Wizard
P.E.K.K.A Lumberjack Wizard The Log
Wizard P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A The Log Lumberjack
Wizard P.E.K.K.A Lumberjack
Wizard The Log Lumberjack
Wizard The Log Ice Golem Lumberjack Mother Witch
P.E.K.K.A Lumberjack
Wizard P.E.K.K.A The Log Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Ice Golem P.E.K.K.A
Ice Golem Wizard The Log Lumberjack
P.E.K.K.A Lumberjack Ice Golem The Log
P.E.K.K.A Lumberjack Ice Golem The Log
P.E.K.K.A Lumberjack
Wizard Mother Witch Ice Golem
P.E.K.K.A Ice Golem Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Ice Golem The Log
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A The Log
P.E.K.K.A Ice Golem Wizard Lumberjack
Wizard
Ice Golem P.E.K.K.A The Log Lumberjack
Ice Golem Wizard P.E.K.K.A The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
The Log
The Log
Ice Golem The Log
Wizard The Log
Wizard Mother Witch Ice Golem
Wizard The Log
The Log Ice Golem Wizard
The Log Wizard
Lumberjack
Wizard The Log
Wizard
Ice Golem The Log
Ice Golem The Log
Wizard The Log
Wizard The Log
Wizard The Log
Wizard The Log Mother Witch
The Log
Wizard
The Log
The Log
Ice Golem The Log Mother Witch Wizard
The Log Wizard
Wizard The Log
The Log
Ice Golem Wizard Mother Witch
Wizard
Wizard The Log
P.E.K.K.A
Wizard The Log
Wizard
The Log
Wizard Lumberjack
The Log Ice Golem Wizard
P.E.K.K.A
The Log
The Log

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