My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Golden Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Wizard P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Cannon Goblin Barrel
Zap
Bats Cannon Goblin Barrel
Barbarian Barrel
Ice Spirit Cannon Wizard Goblin Barrel
The Log
Ice Spirit Cannon Goblin Barrel
Earthquake
Cannon Goblin Barrel
Arrows
Ice Spirit Bats Goblin Barrel
Royal Delivery
Ice Spirit Bats Wizard Goblin Barrel P.E.K.K.A
Fireball
Cannon Wizard Goblin Barrel
Poison
Bats Cannon Wizard
Lightning
Cannon Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Cannon Goblin Barrel Golden Knight Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Cannon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel P.E.K.K.A Bats
Bats
Ice Spirit Goblin Barrel P.E.K.K.A
Arrows
P.E.K.K.A Goblin Barrel
Cannon
Wizard
P.E.K.K.A
Goblin Barrel
Ice Spirit Bats Arrows P.E.K.K.A Golden Knight
P.E.K.K.A
Ice Spirit Arrows Bats Wizard Goblin Barrel
Golden Knight
Goblin Barrel

Defense Synergies 0 14

Ice Spirit
Bats Cannon Wizard P.E.K.K.A Golden Knight
Bats
Ice Spirit Cannon P.E.K.K.A Golden Knight
Arrows
Cannon P.E.K.K.A Golden Knight
Cannon
Ice Spirit Bats Arrows Wizard
Wizard
Ice Spirit Cannon P.E.K.K.A Golden Knight
Goblin Barrel
P.E.K.K.A
Ice Spirit Bats Arrows Wizard
Golden Knight
Ice Spirit Bats Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard Golden Knight
P.E.K.K.A Ice Spirit Bats Cannon
Cannon P.E.K.K.A Bats
Cannon P.E.K.K.A Bats
Arrows P.E.K.K.A
Arrows Bats Cannon
Bats Ice Spirit Arrows Cannon Wizard
Arrows Cannon P.E.K.K.A Golden Knight
Cannon P.E.K.K.A
Ice Spirit Cannon
Bats Arrows Cannon Wizard
Arrows Bats Wizard
Cannon P.E.K.K.A Ice Spirit Bats Wizard
Wizard Ice Spirit Bats Arrows Cannon P.E.K.K.A Golden Knight
P.E.K.K.A Cannon
Ice Spirit Cannon P.E.K.K.A
Wizard Bats Arrows Cannon P.E.K.K.A
Ice Spirit Arrows Cannon Bats Wizard Golden Knight
Arrows Wizard Ice Spirit Bats Cannon
P.E.K.K.A Cannon
Wizard Bats Arrows Cannon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Wizard
P.E.K.K.A Ice Spirit Bats Golden Knight
P.E.K.K.A Bats
P.E.K.K.A Cannon
Arrows Wizard Ice Spirit Bats
P.E.K.K.A Bats
P.E.K.K.A
P.E.K.K.A Ice Spirit Bats
P.E.K.K.A Cannon
P.E.K.K.A Bats Golden Knight
P.E.K.K.A Arrows
P.E.K.K.A Cannon Wizard Golden Knight
Wizard Cannon
Ice Spirit Bats P.E.K.K.A Golden Knight
Bats Arrows Cannon Wizard P.E.K.K.A Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Golden Knight
Arrows
Arrows
Wizard Arrows
Arrows Wizard Ice Spirit Bats
Arrows Wizard
Arrows Ice Spirit Wizard
Arrows Wizard Golden Knight
Bats
Arrows Wizard Golden Knight
Arrows Wizard
Golden Knight
Arrows
Arrows
Arrows Wizard Golden Knight
Arrows Wizard
Arrows
Bats
Arrows Wizard
Arrows Wizard Golden Knight
Arrows Wizard
Arrows
Arrows Ice Spirit Wizard
Arrows Wizard Golden Knight
Arrows Wizard Golden Knight
Arrows Golden Knight
Bats Arrows Wizard
Ice Spirit Bats Wizard
Arrows Wizard
Ice Spirit Arrows
P.E.K.K.A
Arrows Wizard
Ice Spirit Bats
Arrows Wizard
Arrows
Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Ice Spirit Bats Golden Knight
Bats
Golden Knight

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