My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Dart Goblin Goblin Barrel Guards
Zap
Dart Goblin Goblin Barrel Guards
Barbarian Barrel
Dart Goblin Goblin Barrel Guards Electro Wizard Magic Archer
The Log
Dart Goblin Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Dart Goblin Goblin Barrel Guards
Royal Delivery
Dart Goblin Goblin Barrel Guards P.E.K.K.A Electro Wizard Magic Archer
Fireball
Dart Goblin Goblin Barrel Electro Wizard Magic Archer
Poison
Dart Goblin Guards Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Goblin Barrel Guards Electro Wizard Magic Archer P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Dart Goblin Goblin Barrel Guards

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Dart Goblin Guards Magic Archer Mega Knight
Dart Goblin
Goblin Barrel Zap P.E.K.K.A Mega Knight
Goblin Barrel
Dart Goblin Guards P.E.K.K.A Mega Knight
Guards
Zap Goblin Barrel
P.E.K.K.A
Zap Electro Wizard Magic Archer Dart Goblin Goblin Barrel
Electro Wizard
Zap P.E.K.K.A Magic Archer Mega Knight
Magic Archer
P.E.K.K.A Zap Electro Wizard Mega Knight
Mega Knight
Zap Dart Goblin Goblin Barrel Electro Wizard Magic Archer

Defense Synergies 2 15

Zap
Electro Wizard Mega Knight Dart Goblin Guards P.E.K.K.A Magic Archer
Dart Goblin
Zap Guards P.E.K.K.A Electro Wizard Magic Archer Mega Knight
Goblin Barrel
Guards
Zap Dart Goblin Electro Wizard Magic Archer
P.E.K.K.A
Zap Dart Goblin Electro Wizard
Electro Wizard
Zap Dart Goblin Guards P.E.K.K.A Magic Archer Mega Knight
Magic Archer
Zap Dart Goblin Guards Electro Wizard Mega Knight
Mega Knight
Zap Dart Goblin Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Electro Wizard Magic Archer
P.E.K.K.A Zap Dart Goblin Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Guards Electro Wizard Mega Knight
P.E.K.K.A Mega Knight
Zap Dart Goblin Guards Electro Wizard Magic Archer Mega Knight
Dart Goblin Electro Wizard Zap Magic Archer
Zap Dart Goblin P.E.K.K.A Electro Wizard Magic Archer Mega Knight
P.E.K.K.A
Guards Dart Goblin Electro Wizard Mega Knight
Dart Goblin Guards Electro Wizard Zap Magic Archer Mega Knight
Zap Dart Goblin Electro Wizard Magic Archer
P.E.K.K.A Mega Knight Zap Guards Electro Wizard
Mega Knight Zap Dart Goblin Guards P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight
Mega Knight P.E.K.K.A Electro Wizard
Mega Knight Zap Dart Goblin Guards Electro Wizard Magic Archer
Zap Dart Goblin Guards Electro Wizard Magic Archer Mega Knight
P.E.K.K.A Dart Goblin Electro Wizard
Mega Knight Dart Goblin Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Magic Archer Mega Knight
Guards P.E.K.K.A Mega Knight Zap Electro Wizard
Guards P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Guards Mega Knight
Zap Dart Goblin Electro Wizard Magic Archer
Guards P.E.K.K.A Dart Goblin Electro Wizard
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight Magic Archer
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Mega Knight Dart Goblin Guards
P.E.K.K.A Mega Knight Zap Guards Electro Wizard
P.E.K.K.A Mega Knight Guards
Dart Goblin Magic Archer Mega Knight
Guards Electro Wizard Zap Dart Goblin P.E.K.K.A Magic Archer
Mega Knight Zap Dart Goblin P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Guards
Zap Dart Goblin Electro Wizard Magic Archer
Dart Goblin Magic Archer
Dart Goblin Guards
Zap Magic Archer Mega Knight
Zap Dart Goblin Magic Archer
Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin
Guards Electro Wizard
Zap Dart Goblin Electro Wizard Magic Archer
Zap Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Magic Archer Dart Goblin Mega Knight
Zap Dart Goblin Electro Wizard Magic Archer Mega Knight
Zap Dart Goblin Magic Archer Mega Knight
Magic Archer Mega Knight
Zap
Zap Magic Archer Mega Knight
Zap Dart Goblin Electro Wizard Magic Archer
Zap Magic Archer Mega Knight
Zap Dart Goblin Magic Archer
Zap Dart Goblin Electro Wizard Magic Archer
Zap Electro Wizard Dart Goblin Guards
Zap Dart Goblin Magic Archer Mega Knight
Zap Electro Wizard Magic Archer
P.E.K.K.A Mega Knight
Magic Archer
Zap Electro Wizard Dart Goblin Guards Magic Archer
Zap Dart Goblin Electro Wizard Magic Archer
Dart Goblin Electro Wizard Magic Archer Mega Knight
Zap Dart Goblin Magic Archer
Zap
Dart Goblin P.E.K.K.A Mega Knight
Zap Dart Goblin Guards Electro Wizard Magic Archer
Zap Dart Goblin Electro Wizard Magic Archer
Zap Dart Goblin Electro Wizard Magic Archer Mega Knight

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