My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Musketeer Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Musketeer Wizard Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner
Giant Snowball
Fire Spirit Musketeer Baby Dragon Balloon Miner
Zap
Fire Spirit Balloon
Barbarian Barrel
Fire Spirit Rascals Musketeer Wizard
The Log
Fire Spirit Rascals Musketeer
Earthquake
Arrows
Fire Spirit Rascals
Royal Delivery
Fire Spirit Rascals Musketeer Wizard Baby Dragon Balloon Miner
Fireball
Rascals Musketeer Wizard Baby Dragon Balloon
Poison
Rascals Musketeer Wizard Balloon
Lightning
Musketeer Wizard Baby Dragon Balloon
Rocket
Rascals Musketeer Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Miner Musketeer Baby Dragon Rascals Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Rage Miner Musketeer

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Baby Dragon Balloon
Rascals
Musketeer Baby Dragon Balloon Miner
Musketeer
Rascals Baby Dragon Balloon Miner
Wizard
Rage Balloon Miner
Rage
Balloon Wizard
Baby Dragon
Fire Spirit Rascals Musketeer Balloon Miner
Balloon
Rage Miner Fire Spirit Rascals Musketeer Wizard Baby Dragon
Miner
Fire Spirit Balloon Rascals Musketeer Wizard Baby Dragon

Defense Synergies 0 4

Fire Spirit
Rascals
Musketeer Baby Dragon
Musketeer
Rascals Baby Dragon Miner
Wizard
Rage
Baby Dragon
Rascals Musketeer
Balloon
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard Baby Dragon
Rascals Musketeer
Fire Spirit Rascals Musketeer
Rascals Musketeer
Fire Spirit Rascals Musketeer Baby Dragon
Musketeer Fire Spirit Rascals Wizard Baby Dragon
Rascals Musketeer Baby Dragon
Rascals Musketeer
Fire Spirit Rascals Musketeer Miner
Rascals Musketeer Wizard Baby Dragon
Musketeer Rascals Wizard Baby Dragon
Fire Spirit Rascals Musketeer Wizard
Fire Spirit Wizard Rascals Baby Dragon
Rascals
Rascals
Wizard Rascals Musketeer
Fire Spirit Rascals Musketeer Wizard Baby Dragon
Wizard Baby Dragon Fire Spirit Rascals Musketeer
Musketeer
Rascals Wizard Fire Spirit Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals
Musketeer Wizard Baby Dragon Miner
Rascals Musketeer
Rascals Musketeer
Rascals Musketeer
Fire Spirit Wizard Rascals Musketeer Baby Dragon
Rascals Musketeer
Rascals
Baby Dragon
Musketeer
Rascals Musketeer
Rascals Wizard
Wizard Rascals Musketeer Baby Dragon
Rascals Musketeer Baby Dragon
Rascals Musketeer Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Musketeer Baby Dragon
Musketeer Baby Dragon Miner
Baby Dragon Miner
Rascals Musketeer
Wizard Fire Spirit Baby Dragon
Wizard Fire Spirit Musketeer Baby Dragon
Fire Spirit Musketeer Wizard Baby Dragon
Fire Spirit Wizard Baby Dragon
Miner Wizard
Fire Spirit Musketeer
Miner Musketeer Wizard
Fire Spirit Musketeer Wizard Baby Dragon
Fire Spirit Musketeer Baby Dragon Miner
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Fire Spirit Musketeer Wizard Baby Dragon
Fire Spirit Wizard Baby Dragon Miner
Musketeer Baby Dragon
Wizard
Musketeer
Musketeer Baby Dragon
Fire Spirit Wizard Baby Dragon
Miner Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon Miner
Miner Musketeer Baby Dragon
Fire Spirit Musketeer Wizard Baby Dragon
Musketeer Wizard
Musketeer Wizard Miner
Wizard
Fire Spirit Musketeer
Fire Spirit Musketeer Wizard Baby Dragon
Miner Rascals Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer
Rascals Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Miner

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