My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Flying Machine Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Valkyrie Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine
Zap
Mortar Flying Machine
Barbarian Barrel
Knight Mortar Valkyrie Wizard
The Log
Earthquake
Mortar
Arrows
Flying Machine
Royal Delivery
Knight Valkyrie Flying Machine Wizard P.E.K.K.A
Fireball
Mortar Flying Machine Wizard
Poison
Mortar Flying Machine Wizard
Lightning
Knight Mortar Valkyrie Wizard
Rocket
Mortar Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Mortar Valkyrie Flying Machine Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Mortar

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Mortar
Knight
Mortar Arrows Flying Machine Wizard The Log
Mortar
Knight Arrows Flying Machine The Log
Valkyrie
Flying Machine Wizard P.E.K.K.A
Flying Machine
Knight Mortar Valkyrie P.E.K.K.A
Wizard
Knight Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Valkyrie Flying Machine Wizard The Log
The Log
Knight Mortar P.E.K.K.A

Defense Synergies 1 20

Arrows
Knight Mortar Valkyrie P.E.K.K.A
Knight
Arrows Mortar Flying Machine Wizard The Log
Mortar
Arrows Knight Valkyrie Flying Machine Wizard The Log
Valkyrie
Arrows Mortar Flying Machine Wizard P.E.K.K.A The Log
Flying Machine
Knight Mortar Valkyrie P.E.K.K.A The Log
Wizard
Knight Mortar Valkyrie P.E.K.K.A The Log
P.E.K.K.A
The Log Arrows Valkyrie Flying Machine Wizard
The Log
P.E.K.K.A Knight Mortar Valkyrie Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Valkyrie Flying Machine Wizard The Log
P.E.K.K.A Knight Mortar Valkyrie Flying Machine The Log
Mortar P.E.K.K.A Knight Valkyrie
P.E.K.K.A Knight Mortar Valkyrie
Arrows Valkyrie P.E.K.K.A The Log
Arrows The Log Valkyrie Flying Machine
Arrows Mortar Flying Machine Wizard
Arrows Valkyrie Flying Machine P.E.K.K.A The Log
P.E.K.K.A Mortar
Knight Valkyrie
Valkyrie Arrows Knight Flying Machine Wizard The Log
Arrows Flying Machine Wizard
Mortar P.E.K.K.A Knight Valkyrie Flying Machine Wizard The Log
Valkyrie Wizard Arrows Mortar P.E.K.K.A The Log
P.E.K.K.A Knight Mortar
Mortar P.E.K.K.A The Log
Wizard Arrows Knight Mortar Valkyrie P.E.K.K.A
Arrows Mortar Knight Valkyrie Flying Machine Wizard The Log
Arrows Mortar Valkyrie Wizard The Log Knight Flying Machine
P.E.K.K.A Mortar
Valkyrie Wizard Arrows Knight Flying Machine P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie P.E.K.K.A
Arrows Knight Mortar Valkyrie Flying Machine Wizard The Log
P.E.K.K.A Knight Valkyrie The Log
Valkyrie P.E.K.K.A Knight The Log
P.E.K.K.A Knight Valkyrie
Arrows Wizard Flying Machine
P.E.K.K.A Knight Valkyrie Flying Machine
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Knight Mortar Valkyrie Flying Machine The Log
P.E.K.K.A
P.E.K.K.A Knight Valkyrie Flying Machine
P.E.K.K.A Arrows Valkyrie The Log
P.E.K.K.A Knight Valkyrie Wizard
Wizard Valkyrie Flying Machine
Knight Mortar Valkyrie Flying Machine P.E.K.K.A The Log
Arrows Valkyrie Flying Machine Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Valkyrie Flying Machine The Log
Arrows Mortar Flying Machine The Log
Arrows Flying Machine The Log
Arrows Knight Valkyrie Flying Machine The Log
Wizard Arrows Mortar Valkyrie The Log
Arrows Wizard Flying Machine
Arrows Mortar Flying Machine Wizard The Log
Arrows The Log Flying Machine Wizard
Arrows The Log Mortar Flying Machine Wizard
Arrows Knight Mortar Valkyrie Flying Machine Wizard The Log
Arrows Flying Machine Wizard
Flying Machine Knight Mortar The Log
Arrows Mortar Flying Machine
Arrows Mortar Flying Machine The Log
Arrows Mortar Flying Machine Wizard The Log
Arrows Mortar Flying Machine Wizard The Log
Arrows Mortar
Arrows Mortar Flying Machine Wizard The Log
Arrows Mortar Valkyrie Flying Machine Wizard The Log
The Log
Arrows Wizard
The Log
Arrows Mortar Flying Machine The Log
Arrows The Log Mortar Valkyrie Wizard
Arrows Mortar The Log Flying Machine Wizard
Arrows Mortar Flying Machine Wizard The Log
Arrows Mortar The Log
Arrows Flying Machine Wizard
Flying Machine Wizard
Arrows Mortar Wizard The Log
Arrows
P.E.K.K.A
Arrows Wizard The Log
Flying Machine
Arrows Flying Machine Wizard
Arrows The Log
Knight Valkyrie Flying Machine Wizard
Arrows The Log Mortar Flying Machine Wizard
Arrows
Flying Machine P.E.K.K.A
Flying Machine The Log
Flying Machine
Mortar Flying Machine The Log

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