My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Magic Archer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Magic Archer Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Magic Archer Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Royal Giant Goblin Barrel
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Magic Archer
The Log
Goblin Gang Royal Giant Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Wizard Goblin Barrel Magic Archer
Fireball
Goblin Gang Wizard Goblin Barrel Magic Archer
Poison
Goblin Gang Wizard Magic Archer
Lightning
Wizard Magic Archer Archer Queen
Rocket
Wizard Magic Archer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Magic Archer

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Goblin Gang Goblin Barrel Magic Archer Wizard Archer Queen Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Goblin Gang Goblin Barrel

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Royal Giant Mirror
Royal Giant
Goblin Barrel Goblin Gang Wizard Mirror The Log Magic Archer
Wizard
Royal Giant
Mirror
Goblin Barrel The Log Goblin Gang Royal Giant Magic Archer
Goblin Barrel
Goblin Gang Royal Giant Mirror
The Log
Mirror Royal Giant Magic Archer
Magic Archer
Royal Giant Mirror The Log
Archer Queen

Defense Synergies 1 8

Goblin Gang
Mirror The Log Magic Archer Archer Queen
Royal Giant
Wizard
The Log
Mirror
Goblin Gang The Log Magic Archer
Goblin Barrel
The Log
Archer Queen Goblin Gang Wizard Mirror Magic Archer
Magic Archer
Goblin Gang Mirror The Log
Archer Queen
The Log Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Magic Archer
Goblin Gang The Log
Goblin Gang
Goblin Gang
The Log
Goblin Gang The Log Magic Archer
Goblin Gang Wizard Magic Archer
The Log Magic Archer
Goblin Gang Archer Queen
Goblin Gang
Goblin Gang Wizard The Log Magic Archer
Goblin Gang Wizard Magic Archer
Goblin Gang Wizard The Log
Wizard Goblin Gang The Log Magic Archer
Goblin Gang
Goblin Gang The Log
Wizard Goblin Gang
Goblin Gang Wizard The Log Magic Archer
Wizard The Log Magic Archer
Goblin Gang Wizard The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Wizard The Log Magic Archer
Goblin Gang The Log
Goblin Gang The Log
Goblin Gang
Wizard Goblin Gang Magic Archer
Goblin Gang
The Log Magic Archer
Goblin Gang
The Log Archer Queen
Goblin Gang Wizard
Wizard Magic Archer
Goblin Gang The Log Magic Archer Archer Queen
Wizard The Log Magic Archer Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Magic Archer
The Log Magic Archer
The Log
Wizard The Log Magic Archer
Wizard Magic Archer
Wizard The Log Magic Archer
The Log Wizard Magic Archer
The Log Wizard
Goblin Gang
Wizard The Log Magic Archer
Wizard Magic Archer Archer Queen
The Log Magic Archer
Magic Archer
The Log Magic Archer
Wizard The Log Magic Archer
Magic Archer Wizard The Log
Wizard The Log Magic Archer
Wizard The Log Magic Archer
The Log Magic Archer
Wizard
The Log
The Log
The Log Wizard Magic Archer
The Log Wizard Magic Archer
Wizard The Log Magic Archer
The Log Magic Archer
Wizard Magic Archer
Wizard
Wizard The Log Magic Archer
Magic Archer
Wizard The Log Magic Archer
Goblin Gang Magic Archer
Wizard Magic Archer Archer Queen
The Log
Goblin Gang Wizard Magic Archer
The Log Wizard Magic Archer
Archer Queen
Archer Queen
Goblin Gang The Log Magic Archer Archer Queen
Magic Archer Archer Queen
The Log Magic Archer Archer Queen

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