My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Heal Spirit Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Miner
Giant Snowball
Minion Horde Goblin Barrel Miner
Zap
Minion Horde Goblin Barrel Goblin Giant
Barbarian Barrel
Heal Spirit Goblin Barrel
The Log
Heal Spirit Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Minion Horde Heal Spirit Goblin Barrel
Royal Delivery
Minion Horde Heal Spirit Goblin Barrel Miner
Fireball
Minion Horde Goblin Barrel
Poison
Minion Horde
Lightning
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Heal Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Arrows Goblin Barrel Miner Minion Horde Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Heal Spirit Arrows Goblin Barrel

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Goblin Barrel Goblin Giant Miner Mega Knight
Minion Horde
Miner Mega Knight Heal Spirit Mirror Goblin Giant
Heal Spirit
Minion Horde Goblin Giant Mega Knight
Mirror
Arrows Goblin Barrel Miner Minion Horde
Goblin Barrel
Mirror Arrows Goblin Giant Miner Mega Knight
Goblin Giant
Arrows Minion Horde Heal Spirit Goblin Barrel
Miner
Minion Horde Mirror Arrows Goblin Barrel Mega Knight
Mega Knight
Minion Horde Arrows Heal Spirit Goblin Barrel Miner

Defense Synergies 3 2

Arrows
Mirror Mega Knight
Minion Horde
Mirror
Heal Spirit
Mirror
Arrows Minion Horde Mega Knight
Goblin Barrel
Goblin Giant
Miner
Mega Knight
Mega Knight
Arrows Mirror Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Goblin Giant
Minion Horde Mega Knight
Minion Horde Mega Knight
Minion Horde Mega Knight
Arrows Mega Knight
Arrows Mega Knight
Minion Horde Arrows
Arrows Goblin Giant Mega Knight
Minion Horde
Minion Horde Miner Mega Knight
Minion Horde Arrows Goblin Giant Mega Knight
Arrows Minion Horde
Minion Horde Mega Knight
Mega Knight Arrows Minion Horde
Minion Horde Mega Knight
Minion Horde Mega Knight
Minion Horde Mega Knight Arrows
Arrows Mega Knight Minion Horde
Arrows Mega Knight
Mega Knight Arrows Minion Horde Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Miner Mega Knight
Mega Knight Minion Horde Goblin Giant
Mega Knight Minion Horde Goblin Giant
Minion Horde Goblin Giant Mega Knight
Arrows Minion Horde Goblin Giant
Minion Horde Goblin Giant
Mega Knight Minion Horde Goblin Giant
Minion Horde Mega Knight
Minion Horde Goblin Giant
Mega Knight Minion Horde
Mega Knight Arrows Goblin Giant
Mega Knight Minion Horde Goblin Giant
Minion Horde Mega Knight
Minion Horde Goblin Giant
Arrows Mega Knight Minion Horde
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Miner
Arrows Minion Horde Goblin Giant Miner
Arrows
Arrows Minion Horde Mega Knight
Arrows Minion Horde Goblin Giant
Arrows Minion Horde
Arrows
Arrows Miner
Minion Horde
Miner Arrows Minion Horde
Arrows
Miner
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde Mega Knight
Arrows
Minion Horde
Arrows Mega Knight
Arrows Miner Mega Knight
Minion Horde Mega Knight
Arrows
Arrows Minion Horde
Arrows Mega Knight
Minion Horde
Arrows Miner
Arrows Miner Mega Knight
Miner Arrows
Arrows Minion Horde
Minion Horde
Minion Horde
Arrows Minion Horde Miner Mega Knight
Arrows Minion Horde
Minion Horde Mega Knight
Arrows
Minion Horde
Arrows
Arrows
Miner Minion Horde Mega Knight
Arrows
Arrows
Minion Horde Mega Knight
Minion Horde
Goblin Giant Miner Mega Knight

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