My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Drill Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Goblin Drill Miner Phoenix
Giant Snowball
Fire Spirit Minions Goblin Drill Miner
Zap
Fire Spirit Minions Goblin Drill
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Goblin Drill
The Log
Fire Spirit Elite Barbarians Goblin Drill
Earthquake
Goblin Drill
Arrows
Fire Spirit Minions Goblin Drill
Royal Delivery
Fire Spirit Minions Elite Barbarians Wizard Goblin Drill Miner
Fireball
Minions Elite Barbarians Wizard Goblin Drill
Poison
Minions Wizard Goblin Drill Phoenix
Lightning
Elite Barbarians Wizard Phoenix
Rocket
Elite Barbarians Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Goblin Drill Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Minions Miner Goblin Drill Phoenix Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Minions Miner

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Miner Elite Barbarians Phoenix
Arrows
Elite Barbarians Goblin Drill Miner Phoenix
Minions
Miner Elite Barbarians Goblin Drill
Elite Barbarians
Arrows Fire Spirit Minions Wizard
Wizard
Elite Barbarians Miner
Goblin Drill
Fire Spirit Arrows Minions
Miner
Fire Spirit Minions Arrows Wizard
Phoenix
Fire Spirit Arrows

Defense Synergies 0 5

Fire Spirit
Goblin Drill Phoenix
Arrows
Phoenix
Minions
Goblin Drill
Elite Barbarians
Wizard
Wizard
Elite Barbarians
Goblin Drill
Fire Spirit Minions
Miner
Phoenix
Fire Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Elite Barbarians Minions Goblin Drill Phoenix
Fire Spirit Minions Elite Barbarians Goblin Drill
Elite Barbarians Minions Goblin Drill Phoenix
Arrows Elite Barbarians
Arrows Fire Spirit Minions
Minions Fire Spirit Arrows Wizard Phoenix
Arrows Phoenix
Minions Elite Barbarians Goblin Drill Phoenix
Elite Barbarians Fire Spirit Miner Phoenix
Minions Arrows Wizard Goblin Drill
Arrows Minions Wizard Phoenix
Goblin Drill Fire Spirit Minions Elite Barbarians Wizard
Fire Spirit Wizard Arrows Minions Goblin Drill
Elite Barbarians Goblin Drill Phoenix
Elite Barbarians Goblin Drill
Wizard Arrows Minions Elite Barbarians Goblin Drill
Fire Spirit Arrows Minions Elite Barbarians Wizard Goblin Drill
Arrows Wizard Goblin Drill Fire Spirit Minions
Elite Barbarians Goblin Drill Phoenix
Wizard Fire Spirit Arrows Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Arrows Elite Barbarians Wizard Miner Phoenix
Minions Elite Barbarians
Elite Barbarians Phoenix
Elite Barbarians Goblin Drill Phoenix
Fire Spirit Arrows Wizard Minions
Minions Elite Barbarians Phoenix
Elite Barbarians Phoenix
Minions Elite Barbarians Phoenix
Goblin Drill Phoenix
Minions Elite Barbarians Phoenix
Arrows Elite Barbarians Phoenix
Elite Barbarians Wizard
Wizard
Elite Barbarians Phoenix Minions Goblin Drill
Arrows Minions Elite Barbarians Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Goblin Drill
Arrows Miner
Arrows Goblin Drill Miner
Arrows
Wizard Fire Spirit Arrows
Arrows Wizard Fire Spirit Minions
Fire Spirit Arrows Wizard
Arrows Fire Spirit Wizard
Arrows Miner Wizard
Fire Spirit Minions Elite Barbarians
Miner Arrows Wizard
Fire Spirit Arrows Wizard
Fire Spirit Elite Barbarians Miner
Arrows Minions
Arrows Elite Barbarians
Arrows Wizard Goblin Drill
Arrows Wizard
Arrows
Minions
Fire Spirit Arrows Wizard
Fire Spirit Arrows Wizard Miner
Minions
Arrows Wizard
Arrows Goblin Drill
Arrows Fire Spirit Wizard
Arrows Miner Wizard
Arrows Wizard Miner
Miner Arrows
Elite Barbarians Fire Spirit Arrows Wizard
Minions Wizard
Elite Barbarians
Arrows Wizard Miner
Arrows
Arrows Wizard
Fire Spirit Minions
Fire Spirit Arrows Wizard
Arrows
Miner Wizard
Arrows Wizard
Arrows
Elite Barbarians
Minions Elite Barbarians
Miner

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