My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Hog Rider Guards
Zap
Minions Guards
Barbarian Barrel
Valkyrie Guards Electro Wizard Magic Archer
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Minions Guards
Royal Delivery
Minions Valkyrie Hog Rider Guards Electro Wizard Magic Archer
Fireball
Minions Hog Rider Electro Wizard Magic Archer
Poison
Minions Guards Electro Wizard Magic Archer
Lightning
Valkyrie Electro Wizard Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Guards Valkyrie Hog Rider Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Guards Valkyrie

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Minions Valkyrie Guards Magic Archer Mega Knight
Minions
Hog Rider Mega Knight Zap Valkyrie
Valkyrie
Hog Rider Zap Minions Electro Wizard Magic Archer
Hog Rider
Zap Minions Valkyrie Guards Electro Wizard Magic Archer Mega Knight
Guards
Zap Hog Rider
Electro Wizard
Zap Valkyrie Hog Rider Magic Archer Mega Knight
Magic Archer
Zap Valkyrie Hog Rider Electro Wizard Mega Knight
Mega Knight
Minions Zap Hog Rider Electro Wizard Magic Archer

Defense Synergies 3 13

Zap
Electro Wizard Mega Knight Minions Valkyrie Guards Magic Archer
Minions
Valkyrie Zap Electro Wizard Mega Knight
Valkyrie
Minions Zap Electro Wizard Magic Archer
Hog Rider
Guards
Zap Electro Wizard Magic Archer
Electro Wizard
Zap Minions Valkyrie Guards Magic Archer Mega Knight
Magic Archer
Zap Valkyrie Guards Electro Wizard Mega Knight
Mega Knight
Zap Minions Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Electro Wizard Magic Archer
Zap Minions Valkyrie Electro Wizard Mega Knight
Mega Knight Minions Valkyrie Electro Wizard
Minions Valkyrie Guards Electro Wizard Mega Knight
Valkyrie Mega Knight
Zap Minions Valkyrie Guards Electro Wizard Magic Archer Mega Knight
Minions Electro Wizard Zap Magic Archer
Zap Valkyrie Electro Wizard Magic Archer Mega Knight
Minions
Guards Valkyrie Electro Wizard Mega Knight
Minions Valkyrie Guards Electro Wizard Zap Magic Archer Mega Knight
Minions Zap Electro Wizard Magic Archer
Mega Knight Zap Minions Valkyrie Guards Electro Wizard
Valkyrie Mega Knight Zap Minions Guards Electro Wizard Magic Archer
Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Mega Knight Minions Valkyrie Electro Wizard
Mega Knight Zap Minions Valkyrie Guards Electro Wizard Magic Archer
Zap Valkyrie Minions Guards Electro Wizard Magic Archer Mega Knight
Electro Wizard
Valkyrie Mega Knight Minions Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Zap Electro Wizard
Electro Wizard Zap Valkyrie Magic Archer Mega Knight
Guards Mega Knight Zap Minions Valkyrie Electro Wizard
Valkyrie Guards Mega Knight Zap Electro Wizard
Valkyrie Guards Mega Knight
Zap Minions Electro Wizard Magic Archer
Guards Minions Valkyrie Electro Wizard
Mega Knight Valkyrie
Zap Electro Wizard Mega Knight Minions Valkyrie Magic Archer
Guards
Mega Knight Minions Valkyrie Guards
Mega Knight Zap Valkyrie Guards Electro Wizard
Mega Knight Valkyrie Guards
Valkyrie Magic Archer Mega Knight
Guards Electro Wizard Zap Minions Valkyrie Magic Archer
Minions Valkyrie Mega Knight Zap Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Guards
Zap Electro Wizard Magic Archer
Magic Archer
Valkyrie Guards
Zap Valkyrie Magic Archer Mega Knight
Zap Minions Magic Archer
Magic Archer
Zap Magic Archer
Zap
Minions Guards Electro Wizard
Zap Valkyrie Electro Wizard Magic Archer
Zap Magic Archer
Magic Archer
Minions Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer Mega Knight
Minions
Zap Electro Wizard Magic Archer Mega Knight
Zap Valkyrie Magic Archer Mega Knight
Minions Magic Archer Mega Knight
Zap
Zap Valkyrie Magic Archer Mega Knight
Zap Electro Wizard Magic Archer
Zap Magic Archer Mega Knight
Zap Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard Minions Guards
Zap Magic Archer Mega Knight
Zap Electro Wizard Magic Archer
Mega Knight
Magic Archer
Zap Electro Wizard Minions Guards Magic Archer
Zap Electro Wizard Magic Archer
Valkyrie Electro Wizard Magic Archer Mega Knight
Zap Magic Archer
Zap
Mega Knight
Zap Minions Guards Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer Mega Knight

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