My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Ice Golem Tombstone Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs
Giant Snowball
Fire Spirit Bomber Tombstone Musketeer Royal Hogs
Zap
Fire Spirit Bomber Tombstone Royal Hogs
Barbarian Barrel
Fire Spirit Bomber Tombstone Musketeer Royal Hogs
The Log
Fire Spirit Bomber Tombstone Musketeer Royal Hogs
Earthquake
Bomber Tombstone Royal Hogs
Arrows
Fire Spirit Bomber Tombstone Royal Hogs
Royal Delivery
Fire Spirit Bomber Musketeer Royal Hogs
Fireball
Bomber Tombstone Musketeer Royal Hogs
Poison
Bomber Tombstone Musketeer Royal Hogs
Lightning
Ice Golem Tombstone Musketeer
Rocket
Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Tombstone Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Ice Golem Rage Tombstone Musketeer Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Ice Golem Rage

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Royal Hogs
Bomber
Ice Golem Royal Hogs Mega Knight
Ice Golem
Musketeer Fire Spirit Bomber Royal Hogs
Tombstone
Musketeer
Ice Golem Royal Hogs Mega Knight
Royal Hogs
Fire Spirit Bomber Ice Golem Musketeer Mega Knight
Rage
Mega Knight
Bomber Musketeer Royal Hogs

Defense Synergies 3 4

Fire Spirit
Ice Golem
Bomber
Ice Golem Tombstone
Ice Golem
Bomber Musketeer Fire Spirit Mega Knight
Tombstone
Musketeer Bomber
Musketeer
Ice Golem Tombstone Mega Knight
Royal Hogs
Rage
Mega Knight
Ice Golem Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Ice Golem Tombstone Musketeer
Bomber Tombstone Musketeer Mega Knight
Mega Knight Fire Spirit Bomber Tombstone Musketeer
Bomber Tombstone Musketeer Mega Knight
Bomber Tombstone Mega Knight
Fire Spirit Bomber Musketeer Mega Knight
Musketeer Fire Spirit Tombstone
Ice Golem Musketeer Mega Knight
Tombstone Musketeer
Fire Spirit Bomber Ice Golem Musketeer Mega Knight
Bomber Ice Golem Tombstone Musketeer Mega Knight
Musketeer
Tombstone Mega Knight Fire Spirit Bomber Musketeer
Fire Spirit Bomber Mega Knight Tombstone
Tombstone Mega Knight
Mega Knight
Mega Knight Bomber Tombstone Musketeer
Fire Spirit Tombstone Mega Knight Bomber Musketeer
Fire Spirit Bomber Ice Golem Tombstone Musketeer Mega Knight
Musketeer
Bomber Mega Knight Fire Spirit Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Ice Golem Tombstone
Bomber Ice Golem Musketeer Mega Knight
Tombstone Mega Knight Ice Golem Musketeer
Mega Knight Ice Golem Musketeer
Tombstone Musketeer Mega Knight
Fire Spirit Ice Golem Musketeer
Ice Golem Tombstone Musketeer
Mega Knight
Mega Knight Ice Golem Tombstone
Tombstone Musketeer
Mega Knight Tombstone Musketeer
Mega Knight
Mega Knight Ice Golem Tombstone
Bomber Musketeer Mega Knight
Tombstone Bomber Ice Golem Musketeer
Mega Knight Bomber Ice Golem Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer
Musketeer
Ice Golem Musketeer
Bomber Fire Spirit Mega Knight
Fire Spirit Ice Golem Musketeer
Fire Spirit Bomber Musketeer
Fire Spirit Ice Golem
Fire Spirit Musketeer
Musketeer
Fire Spirit Musketeer
Fire Spirit Ice Golem Musketeer
Musketeer
Ice Golem Musketeer
Bomber Musketeer
Musketeer Mega Knight
Bomber
Fire Spirit Bomber Musketeer Mega Knight
Fire Spirit Bomber Mega Knight
Musketeer Mega Knight
Musketeer
Musketeer
Ice Golem Fire Spirit Bomber Mega Knight
Musketeer
Musketeer Mega Knight
Musketeer
Fire Spirit Ice Golem Musketeer
Musketeer
Bomber Musketeer Mega Knight
Mega Knight
Fire Spirit Tombstone Musketeer
Fire Spirit Musketeer
Musketeer Mega Knight
Bomber Ice Golem Musketeer
Musketeer Mega Knight
Musketeer
Musketeer
Musketeer Mega Knight

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