My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Hunter Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Skeleton Barrel Hunter Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Minions Skeleton Barrel
Giant Snowball
Skeletons Spear Goblins Minions Skeleton Barrel
Zap
Skeletons Spear Goblins Minions Skeleton Barrel
Barbarian Barrel
Skeletons Spear Goblins Skeleton Barrel Hunter
The Log
Skeletons Spear Goblins Skeleton Barrel Hunter
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins Minions Skeleton Barrel
Royal Delivery
Skeletons Spear Goblins Minions Skeleton Barrel Hunter Mother Witch
Fireball
Minions Skeleton Barrel Hunter Mother Witch
Poison
Spear Goblins Minions Skeleton Barrel Hunter Mother Witch
Lightning
Hunter Mother Witch
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Barrel Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Minions Skeleton Barrel Earthquake Hunter Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Minions Skeleton Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Skeleton Barrel Earthquake Mega Knight
Minions
Mega Knight Skeleton Barrel
Skeleton Barrel
Spear Goblins Minions Mega Knight
Earthquake
Spear Goblins Hunter Mother Witch Mega Knight
Hunter
Earthquake Mega Knight
Mother Witch
Earthquake Mega Knight
Mega Knight
Minions Spear Goblins Skeleton Barrel Earthquake Hunter Mother Witch

Defense Synergies 0 13

Skeletons
Spear Goblins Minions Earthquake Hunter
Spear Goblins
Skeletons Minions Earthquake Mega Knight
Minions
Skeletons Spear Goblins Hunter Mega Knight
Skeleton Barrel
Mega Knight
Earthquake
Skeletons Spear Goblins Mega Knight
Hunter
Skeletons Minions Mega Knight
Mother Witch
Mega Knight
Mega Knight
Spear Goblins Minions Skeleton Barrel Earthquake Hunter Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Minions Skeleton Barrel
Hunter Skeletons Minions Mega Knight
Hunter Mega Knight Skeletons Minions
Hunter Skeletons Minions Mega Knight
Earthquake Mega Knight
Skeletons Spear Goblins Minions Earthquake Hunter Mother Witch Mega Knight
Minions Hunter Spear Goblins
Earthquake Skeleton Barrel Mega Knight
Hunter Skeletons Minions
Skeletons Spear Goblins Hunter Mega Knight
Minions Mother Witch Skeletons Spear Goblins Earthquake Hunter Mega Knight
Minions Hunter Spear Goblins
Hunter Mega Knight Skeletons Minions Earthquake
Mega Knight Minions Earthquake Hunter
Hunter Mega Knight
Hunter Mega Knight
Mega Knight Skeletons Minions Hunter
Mega Knight Spear Goblins Minions Hunter
Earthquake Hunter Spear Goblins Minions Mother Witch Mega Knight
Hunter
Mega Knight Spear Goblins Minions Earthquake Hunter Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Spear Goblins
Skeleton Barrel Hunter Mega Knight
Mega Knight Skeletons Spear Goblins Minions Hunter
Hunter Mega Knight
Skeletons Hunter Mega Knight
Mother Witch Skeletons Minions Skeleton Barrel Hunter
Skeletons Spear Goblins Minions Hunter
Mega Knight Hunter
Mega Knight Skeletons Spear Goblins Minions
Skeletons
Mega Knight Minions Hunter
Mega Knight
Mega Knight Skeletons Hunter
Mega Knight
Skeletons Spear Goblins Minions Hunter
Minions Mega Knight Earthquake Hunter Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake
Skeleton Barrel
Earthquake Skeleton Barrel
Earthquake Skeleton Barrel
Earthquake Mega Knight
Mother Witch Spear Goblins Minions Skeleton Barrel Hunter
Earthquake
Earthquake Skeleton Barrel Hunter
Skeleton Barrel
Minions
Skeleton Barrel Earthquake
Earthquake Skeleton Barrel Hunter
Earthquake Minions Skeleton Barrel
Earthquake Skeleton Barrel
Earthquake Spear Goblins Skeleton Barrel Hunter
Earthquake Skeleton Barrel Mega Knight
Earthquake
Minions
Skeleton Barrel Earthquake Hunter Mega Knight
Skeleton Barrel Earthquake Mother Witch Mega Knight
Minions Earthquake Mega Knight
Earthquake Skeleton Barrel
Earthquake Mother Witch Hunter Mega Knight
Skeleton Barrel Earthquake Hunter
Skeleton Barrel Mega Knight
Skeleton Barrel
Hunter Mother Witch
Minions Skeleton Barrel
Earthquake Hunter Mega Knight
Mega Knight
Earthquake
Skeleton Barrel Earthquake Spear Goblins Minions
Hunter
Hunter Mega Knight
Skeleton Barrel Earthquake
Mega Knight
Minions
Skeleton Barrel Mega Knight

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