My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Bats Hog Rider Inferno Dragon
Zap
Bats Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Hog Rider Wizard Inferno Dragon
Fireball
Elite Barbarians Hog Rider Wizard Inferno Dragon
Poison
Bats Wizard
Lightning
Elite Barbarians Wizard Inferno Dragon
Rocket
Elite Barbarians Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Hog Rider Freeze Inferno Dragon Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Hog Rider Freeze

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Elite Barbarians Inferno Dragon
Zap
Elite Barbarians Hog Rider Bats Freeze Mega Knight
Elite Barbarians
Zap Bats Hog Rider Wizard Mega Knight
Hog Rider
Bats Zap Freeze Elite Barbarians Wizard Mega Knight
Wizard
Elite Barbarians Hog Rider Mega Knight
Freeze
Hog Rider Zap
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Elite Barbarians Hog Rider Wizard

Defense Synergies 1 12

Bats
Zap Freeze Inferno Dragon Mega Knight
Zap
Mega Knight Bats Elite Barbarians Inferno Dragon
Elite Barbarians
Zap Wizard Mega Knight
Hog Rider
Wizard
Elite Barbarians Freeze Mega Knight
Freeze
Bats Wizard Mega Knight
Inferno Dragon
Bats Zap Mega Knight
Mega Knight
Zap Bats Elite Barbarians Wizard Freeze Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians Inferno Dragon Bats Zap Mega Knight
Mega Knight Bats Elite Barbarians Freeze Inferno Dragon
Elite Barbarians Inferno Dragon Bats Mega Knight
Elite Barbarians Mega Knight
Freeze Bats Zap Mega Knight
Bats Inferno Dragon Zap Wizard Freeze
Zap Mega Knight
Inferno Dragon Elite Barbarians
Elite Barbarians Mega Knight
Bats Zap Wizard Freeze Mega Knight
Inferno Dragon Bats Zap Wizard
Mega Knight Bats Zap Elite Barbarians Wizard Freeze
Wizard Mega Knight Bats Zap Freeze
Elite Barbarians Inferno Dragon Mega Knight
Zap Elite Barbarians Freeze Inferno Dragon Mega Knight
Wizard Mega Knight Bats Elite Barbarians
Mega Knight Bats Zap Elite Barbarians Wizard
Zap Wizard Freeze Bats Inferno Dragon Mega Knight
Elite Barbarians Inferno Dragon
Wizard Mega Knight Bats Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians
Zap Elite Barbarians Wizard Inferno Dragon Mega Knight
Mega Knight Bats Zap Elite Barbarians
Mega Knight Bats Zap Elite Barbarians
Elite Barbarians Inferno Dragon Mega Knight
Wizard Bats Zap Freeze
Bats Elite Barbarians
Mega Knight Elite Barbarians Inferno Dragon
Zap Freeze Mega Knight Bats Elite Barbarians Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Elite Barbarians
Mega Knight Zap Elite Barbarians
Elite Barbarians Mega Knight Wizard
Wizard Mega Knight
Elite Barbarians Bats Zap Freeze Inferno Dragon
Bats Mega Knight Zap Elite Barbarians Wizard Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Wizard Zap Mega Knight
Wizard Bats Zap Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Bats Elite Barbarians
Zap Wizard
Zap Wizard
Elite Barbarians
Freeze
Zap Elite Barbarians
Zap Wizard
Wizard Mega Knight
Freeze
Bats
Zap Wizard Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Freeze Wizard Mega Knight
Inferno Dragon
Zap Wizard
Zap Wizard Mega Knight
Zap
Elite Barbarians Bats Zap Wizard
Zap Bats Wizard Freeze
Elite Barbarians
Zap Wizard Mega Knight
Zap Freeze
Mega Knight
Wizard
Zap Bats Freeze
Zap Wizard
Freeze
Wizard Mega Knight
Zap Wizard
Zap
Elite Barbarians Mega Knight
Zap Bats Elite Barbarians Freeze
Bats Zap
Zap Freeze Mega Knight

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