My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Barbarians Graveyard
Zap
Firecracker Graveyard
Barbarian Barrel
Firecracker Barbarians Wizard Graveyard
The Log
Firecracker Barbarians Graveyard
Earthquake
Firecracker Barbarians Graveyard
Arrows
Firecracker Graveyard
Royal Delivery
Firecracker Barbarians Wizard Graveyard
Fireball
Firecracker Barbarians Wizard
Poison
Firecracker Barbarians Wizard Graveyard
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Freeze Barbarians Wizard Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Freeze

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Freeze Mega Knight
Firecracker
Mega Knight
Barbarians
Wizard
Mega Knight
Freeze
Graveyard Arrows
The Log
Graveyard Mega Knight
Graveyard
Arrows Freeze The Log Mega Knight
Mega Knight
Arrows Firecracker Wizard The Log Graveyard

Defense Synergies 2 7

Arrows
Mega Knight Barbarians
Firecracker
The Log Mega Knight
Barbarians
Arrows
Wizard
Freeze The Log Mega Knight
Freeze
Wizard Mega Knight
The Log
Firecracker Wizard Mega Knight
Graveyard
Mega Knight
Arrows Firecracker Wizard Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log
Barbarians Firecracker The Log Mega Knight
Barbarians Mega Knight Freeze
Barbarians Firecracker Mega Knight
Arrows Firecracker Barbarians The Log Mega Knight
Arrows Freeze The Log Firecracker Mega Knight
Arrows Firecracker Wizard Freeze
Arrows Barbarians The Log Mega Knight
Barbarians
Firecracker Barbarians Mega Knight
Barbarians Arrows Firecracker Wizard Freeze The Log Mega Knight
Arrows Firecracker Wizard
Barbarians Mega Knight Wizard Freeze The Log
Wizard Mega Knight Arrows Firecracker Barbarians Freeze The Log
Barbarians Mega Knight
Barbarians Freeze The Log Mega Knight
Barbarians Wizard Mega Knight Arrows Firecracker
Arrows Mega Knight Firecracker Barbarians Wizard The Log
Arrows Wizard Freeze The Log Firecracker Barbarians Mega Knight
Barbarians
Wizard Mega Knight Arrows Firecracker Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight
Arrows Firecracker Wizard The Log Mega Knight
Barbarians Mega Knight The Log
Mega Knight Barbarians The Log
Barbarians Mega Knight
Arrows Firecracker Wizard Freeze
Barbarians
Mega Knight Barbarians
Freeze Mega Knight Firecracker Barbarians The Log
Barbarians
Mega Knight Barbarians
Mega Knight Arrows Barbarians The Log
Barbarians Mega Knight Wizard
Wizard Firecracker Barbarians Mega Knight
Barbarians Firecracker Freeze The Log
Arrows Mega Knight Firecracker Barbarians Wizard Freeze The Log
Arrows
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Barbarians Freeze The Log
Wizard Arrows Firecracker The Log Mega Knight
Arrows Firecracker Wizard Freeze
Arrows Firecracker Wizard The Log
Arrows The Log Firecracker Wizard Freeze
Arrows The Log Firecracker Wizard
Firecracker Arrows Wizard The Log
Arrows Firecracker Wizard
Firecracker The Log
Arrows Firecracker Freeze
Arrows Firecracker The Log
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log Mega Knight
Arrows Freeze
Arrows Firecracker Wizard The Log Mega Knight
Arrows Firecracker Wizard The Log Mega Knight
The Log Mega Knight
Arrows Wizard
The Log
Arrows Barbarians The Log
Arrows Firecracker Freeze The Log Wizard Mega Knight
Arrows Firecracker The Log Wizard
Arrows Wizard The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Wizard
Firecracker Wizard Freeze
Arrows Wizard The Log Mega Knight
Arrows Firecracker Freeze
Mega Knight
Arrows Firecracker Wizard The Log
Barbarians Freeze
Arrows Firecracker Wizard
Freeze
Arrows The Log
Firecracker Wizard Mega Knight
Arrows The Log Firecracker Wizard
Arrows
Firecracker Mega Knight
Firecracker Freeze The Log
Firecracker
Firecracker Freeze The Log Mega Knight
Firecracker Wizard Mega Knight

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