My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Musketeer Goblin Barrel Witch
Zap
Bats Goblin Barrel Witch
Barbarian Barrel
Musketeer Goblin Barrel Witch Electro Wizard
The Log
Musketeer Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Musketeer Goblin Barrel Witch Electro Wizard
Fireball
Musketeer Goblin Barrel Witch Electro Wizard
Poison
Bats Musketeer Witch Electro Wizard
Lightning
Musketeer Witch Electro Wizard
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Barrel Musketeer Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Barrel

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Goblin Barrel
Zap
Electro Wizard Bats Musketeer Witch The Log Mega Knight
Musketeer
Zap The Log Mega Knight
Goblin Barrel
Bats Mega Knight
Witch
Zap Mega Knight
The Log
Zap Musketeer Mega Knight
Electro Wizard
Zap Mega Knight
Mega Knight
Bats Zap Musketeer Goblin Barrel Witch The Log Electro Wizard

Defense Synergies 3 16

Bats
Zap Musketeer The Log Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Musketeer Witch The Log
Musketeer
The Log Bats Zap Electro Wizard Mega Knight
Goblin Barrel
Witch
Zap The Log Electro Wizard Mega Knight
The Log
Musketeer Bats Zap Witch Electro Wizard Mega Knight
Electro Wizard
Zap Bats Musketeer Witch The Log Mega Knight
Mega Knight
Zap Bats Musketeer Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log Electro Wizard
Bats Zap Musketeer Witch The Log Electro Wizard Mega Knight
Witch Mega Knight Bats Musketeer Electro Wizard
Witch Bats Musketeer Electro Wizard Mega Knight
The Log Mega Knight
The Log Bats Zap Musketeer Electro Wizard Mega Knight
Bats Musketeer Electro Wizard Zap Witch
Zap Musketeer The Log Electro Wizard Mega Knight
Witch Musketeer
Musketeer Electro Wizard Mega Knight
Bats Witch Electro Wizard Zap Musketeer The Log Mega Knight
Musketeer Bats Zap Witch Electro Wizard
Mega Knight Bats Zap Musketeer Witch The Log Electro Wizard
Mega Knight Bats Zap Witch The Log Electro Wizard
Electro Wizard Mega Knight
Zap The Log Electro Wizard Mega Knight
Mega Knight Bats Musketeer Witch Electro Wizard
Mega Knight Bats Zap Musketeer Witch The Log Electro Wizard
Zap Witch The Log Bats Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard
Mega Knight Bats Musketeer Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch Electro Wizard
Electro Wizard Zap Musketeer The Log Mega Knight
Mega Knight Bats Zap Musketeer Witch The Log Electro Wizard
Mega Knight Bats Zap Musketeer The Log Electro Wizard
Musketeer Witch Mega Knight
Bats Zap Musketeer Witch Electro Wizard
Bats Musketeer Witch Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Bats Witch The Log
Witch Musketeer
Mega Knight Bats Musketeer Witch
Mega Knight Zap The Log Electro Wizard
Mega Knight Witch
Musketeer Witch Mega Knight
Witch Electro Wizard Bats Zap Musketeer The Log
Bats Mega Knight Zap Musketeer Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log Electro Wizard
The Log
Musketeer The Log
Zap The Log Mega Knight
Bats Zap Musketeer Witch
Musketeer Witch The Log
The Log Zap
The Log Zap
Bats Musketeer Electro Wizard
Zap Musketeer The Log Electro Wizard
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer Witch The Log
Musketeer The Log Mega Knight
Bats
Zap Musketeer The Log Electro Wizard Mega Knight
Zap Witch The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Zap Musketeer The Log
Zap The Log Witch Mega Knight
Witch
The Log Zap Musketeer Witch Electro Wizard
Zap Musketeer Witch The Log Mega Knight
Zap Musketeer The Log
Bats Zap Musketeer Witch Electro Wizard
Zap Electro Wizard Bats Musketeer Witch
Zap Musketeer The Log Mega Knight
Zap Electro Wizard
Mega Knight
The Log
Zap Electro Wizard Bats Musketeer Witch
Zap Musketeer Witch Electro Wizard
The Log
Musketeer Electro Wizard Mega Knight
The Log Zap Musketeer
Zap
Musketeer Mega Knight
Zap Bats Musketeer Witch The Log Electro Wizard
Bats Zap Musketeer Witch Electro Wizard
Zap Musketeer Witch The Log Electro Wizard Mega Knight

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