My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Ghost Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Barbarian Barrel Royal Ghost Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Barbarians Ram Rider
Zap
Ram Rider
Barbarian Barrel
Knight Barbarians Royal Ghost
The Log
Barbarians Mini P.E.K.K.A Ram Rider
Earthquake
Barbarians
Arrows
Royal Delivery
Knight Barbarians Mini P.E.K.K.A Royal Ghost Ram Rider
Fireball
Barbarians Ram Rider
Poison
Barbarians
Lightning
Knight Mini P.E.K.K.A Ram Rider Archer Queen
Rocket
Barbarians Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Royal Ghost Mini P.E.K.K.A Barbarians Ram Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Knight Royal Ghost

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A Ram Rider
Knight
Arrows Barbarian Barrel Ram Rider Archer Queen
Barbarians
Mini P.E.K.K.A
Arrows Barbarian Barrel Ram Rider
Barbarian Barrel
Knight Mini P.E.K.K.A Ram Rider
Royal Ghost
Ram Rider
Ram Rider
Arrows Knight Mini P.E.K.K.A Barbarian Barrel Royal Ghost Archer Queen
Archer Queen
Knight Ram Rider

Defense Synergies 2 9

Arrows
Knight Barbarians Mini P.E.K.K.A Barbarian Barrel
Knight
Archer Queen Arrows Mini P.E.K.K.A Barbarian Barrel
Barbarians
Arrows
Mini P.E.K.K.A
Arrows Knight Barbarian Barrel Royal Ghost Ram Rider
Barbarian Barrel
Archer Queen Arrows Knight Mini P.E.K.K.A
Royal Ghost
Mini P.E.K.K.A
Ram Rider
Mini P.E.K.K.A
Archer Queen
Knight Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel Ram Rider
Barbarians Mini P.E.K.K.A Knight Ram Rider
Barbarians Mini P.E.K.K.A Ram Rider Knight
Barbarians Mini P.E.K.K.A Knight Ram Rider
Arrows Barbarians Mini P.E.K.K.A Barbarian Barrel
Arrows Barbarian Barrel Royal Ghost
Ram Rider Arrows
Arrows Barbarians Barbarian Barrel Ram Rider
Barbarians Mini P.E.K.K.A Archer Queen
Knight Barbarians Mini P.E.K.K.A Barbarian Barrel Royal Ghost
Barbarians Arrows Knight Barbarian Barrel Royal Ghost Ram Rider
Arrows Ram Rider
Barbarians Mini P.E.K.K.A Knight Ram Rider
Arrows Barbarians Mini P.E.K.K.A Barbarian Barrel Royal Ghost
Barbarians Mini P.E.K.K.A Knight Ram Rider
Barbarians Mini P.E.K.K.A Ram Rider
Barbarians Arrows Knight Mini P.E.K.K.A
Arrows Knight Barbarians Barbarian Barrel Royal Ghost Ram Rider
Arrows Barbarian Barrel Knight Barbarians Royal Ghost Ram Rider
Barbarians Mini P.E.K.K.A Ram Rider
Royal Ghost Arrows Knight Barbarians Mini P.E.K.K.A Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Barbarian Barrel Royal Ghost
Arrows Knight Mini P.E.K.K.A Barbarian Barrel Royal Ghost
Barbarians Knight Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Knight Barbarians Barbarian Barrel Ram Rider
Barbarians Knight Mini P.E.K.K.A Ram Rider
Arrows Ram Rider
Mini P.E.K.K.A Knight Barbarians Ram Rider
Mini P.E.K.K.A Knight Barbarians
Knight Barbarians Mini P.E.K.K.A Barbarian Barrel
Barbarians
Knight Barbarians Mini P.E.K.K.A
Arrows Barbarians Archer Queen
Barbarians Mini P.E.K.K.A Knight Ram Rider
Barbarians
Barbarians Knight Mini P.E.K.K.A Barbarian Barrel Archer Queen
Arrows Barbarians Mini P.E.K.K.A Barbarian Barrel Royal Ghost Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel Royal Ghost
Arrows Barbarian Barrel Royal Ghost Ram Rider
Arrows Barbarian Barrel
Arrows Knight Barbarians Barbarian Barrel
Arrows Barbarian Barrel
Arrows Ram Rider
Arrows
Arrows Barbarian Barrel Ram Rider
Arrows Ram Rider
Mini P.E.K.K.A
Arrows Knight Barbarian Barrel Ram Rider
Arrows Archer Queen
Knight Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Barbarian Barrel
Arrows Barbarian Barrel
Arrows
Arrows Barbarians Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Royal Ghost Ram Rider
Arrows Ram Rider
Arrows Barbarian Barrel
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Barbarians Barbarian Barrel
Arrows Ram Rider Archer Queen
Arrows Barbarian Barrel
Knight Mini P.E.K.K.A
Arrows
Arrows Archer Queen
Archer Queen
Archer Queen
Archer Queen
Barbarian Barrel Royal Ghost Archer Queen

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