My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Baby Dragon Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Cannon Cart
Giant Snowball
Baby Dragon
Zap
Cannon Cart
Barbarian Barrel
Knight Elite Barbarians Wizard Cannon Cart
The Log
Elite Barbarians Cannon Cart
Earthquake
Arrows
Royal Delivery
Knight Elite Barbarians Wizard Baby Dragon Cannon Cart
Fireball
Elite Barbarians Wizard Baby Dragon Cannon Cart
Poison
Wizard
Lightning
Knight Elite Barbarians Wizard Baby Dragon Cannon Cart
Rocket
Elite Barbarians Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Baby Dragon Poison Wizard Cannon Cart Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Knight Baby Dragon

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Elite Barbarians Wizard Poison Cannon Cart The Log
Elite Barbarians
Rage Knight Wizard The Log
Wizard
Knight Elite Barbarians Rage
Rage
Elite Barbarians Wizard Cannon Cart
Baby Dragon
Knight Poison Cannon Cart
Poison
Knight Baby Dragon Cannon Cart The Log
Cannon Cart
The Log Knight Rage Baby Dragon Poison
The Log
Cannon Cart Knight Elite Barbarians Poison

Defense Synergies 0 12

Knight
Wizard Baby Dragon Poison Cannon Cart The Log
Elite Barbarians
Wizard The Log
Wizard
Knight Elite Barbarians Cannon Cart The Log
Rage
Baby Dragon
Knight Cannon Cart The Log
Poison
Knight The Log
Cannon Cart
Knight Wizard Baby Dragon
The Log
Knight Elite Barbarians Wizard Baby Dragon Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Wizard Baby Dragon The Log
Elite Barbarians Knight Cannon Cart The Log
Knight Elite Barbarians Cannon Cart
Elite Barbarians Knight Cannon Cart
Elite Barbarians Poison The Log
The Log Baby Dragon Cannon Cart
Wizard Baby Dragon Poison
Baby Dragon Poison Cannon Cart The Log
Elite Barbarians
Knight Elite Barbarians Cannon Cart
Poison Knight Wizard Baby Dragon Cannon Cart The Log
Wizard Baby Dragon Poison
Knight Elite Barbarians Wizard Cannon Cart The Log
Wizard Baby Dragon Poison Cannon Cart The Log
Elite Barbarians Knight Cannon Cart
Elite Barbarians The Log
Wizard Knight Elite Barbarians Poison Cannon Cart
Knight Elite Barbarians Wizard Baby Dragon Cannon Cart The Log
Wizard Baby Dragon Poison The Log Knight Cannon Cart
Elite Barbarians Cannon Cart
Wizard Knight Elite Barbarians Baby Dragon Poison Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Cannon Cart
Poison Knight Elite Barbarians Wizard Baby Dragon Cannon Cart The Log
Knight Elite Barbarians Cannon Cart The Log
Knight Elite Barbarians Cannon Cart The Log
Knight Elite Barbarians Cannon Cart
Wizard Poison Baby Dragon
Knight Elite Barbarians Cannon Cart
Knight Elite Barbarians Cannon Cart
Knight Elite Barbarians Baby Dragon Poison Cannon Cart The Log
Knight Elite Barbarians Cannon Cart
Elite Barbarians Poison The Log
Elite Barbarians Cannon Cart Knight Wizard
Wizard Baby Dragon Cannon Cart
Elite Barbarians Knight Baby Dragon Poison Cannon Cart The Log
Poison Elite Barbarians Wizard Baby Dragon Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Baby Dragon The Log
Poison Baby Dragon The Log
Baby Dragon Poison Cannon Cart The Log
Cannon Cart Knight Poison The Log
Wizard Poison Baby Dragon The Log
Wizard Poison Baby Dragon
Wizard Baby Dragon Poison The Log
Poison The Log Wizard Baby Dragon
Poison The Log Wizard
Elite Barbarians Poison
Poison Knight Wizard Cannon Cart The Log
Poison Wizard Baby Dragon
Poison Knight Elite Barbarians Baby Dragon Cannon Cart The Log
Baby Dragon Poison Cannon Cart
Elite Barbarians Baby Dragon Poison Cannon Cart The Log
Wizard Baby Dragon Poison Cannon Cart The Log
Wizard Baby Dragon Poison Cannon Cart The Log
Poison
Wizard Baby Dragon Poison The Log
Wizard Baby Dragon Poison The Log
Baby Dragon Poison The Log
Wizard Poison
The Log
Baby Dragon Poison Cannon Cart The Log
Poison The Log Wizard Baby Dragon
Poison The Log Wizard Baby Dragon
Wizard Baby Dragon Poison The Log
Poison Baby Dragon The Log
Elite Barbarians Poison Wizard Baby Dragon
Wizard Poison
Elite Barbarians
Poison Wizard The Log
Poison
Wizard Poison The Log
Cannon Cart
Poison Wizard Baby Dragon
The Log
Poison Knight Wizard Baby Dragon Cannon Cart
The Log Wizard Baby Dragon Poison
Poison
Elite Barbarians Cannon Cart
Elite Barbarians Baby Dragon Poison The Log
Poison
Poison Baby Dragon Cannon Cart The Log

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