My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Elixir Golem Wizard X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals Ice Golem Elixir Golem Mini P.E.K.K.A X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Mortar X-Bow
Barbarian Barrel
Mortar Rascals Elixir Golem Wizard X-Bow
The Log
Rascals Elixir Golem Mini P.E.K.K.A X-Bow
Earthquake
Mortar Elixir Golem X-Bow
Arrows
Rascals
Royal Delivery
Rascals Elixir Golem Mini P.E.K.K.A Wizard
Fireball
Mortar Rascals Elixir Golem Wizard X-Bow
Poison
Mortar Rascals Elixir Golem Wizard X-Bow
Lightning
Mortar Ice Golem Mini P.E.K.K.A Wizard X-Bow
Rocket
Mortar Rascals Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Ice Golem Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Elixir Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Elixir Golem Mortar Mini P.E.K.K.A Rascals Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem The Log Elixir Golem Mortar

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Ice Golem The Log
Rascals
Ice Golem
X-Bow Mortar Mini P.E.K.K.A
Elixir Golem
Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A
Ice Golem Elixir Golem Wizard X-Bow The Log
Wizard
Elixir Golem Mini P.E.K.K.A
X-Bow
Ice Golem The Log Mini P.E.K.K.A
The Log
X-Bow Mortar Elixir Golem Mini P.E.K.K.A

Defense Synergies 3 9

Mortar
Ice Golem Wizard The Log
Rascals
The Log
Ice Golem
X-Bow Mortar Mini P.E.K.K.A Wizard The Log
Elixir Golem
Mini P.E.K.K.A
The Log Ice Golem Wizard
Wizard
Mortar Ice Golem Mini P.E.K.K.A The Log
X-Bow
Ice Golem The Log
The Log
Mini P.E.K.K.A X-Bow Mortar Rascals Ice Golem Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Ice Golem Wizard X-Bow The Log
Mini P.E.K.K.A Mortar Rascals X-Bow The Log
Mortar Mini P.E.K.K.A Rascals
Mini P.E.K.K.A Mortar Rascals
Mini P.E.K.K.A X-Bow The Log
The Log Rascals X-Bow
Mortar Rascals Wizard X-Bow
Rascals Ice Golem X-Bow The Log
Mini P.E.K.K.A Mortar Rascals X-Bow
Rascals Ice Golem Mini P.E.K.K.A
Rascals Ice Golem Wizard X-Bow The Log
Rascals Wizard
Mortar Mini P.E.K.K.A Rascals Wizard X-Bow The Log
Wizard Mortar Rascals Mini P.E.K.K.A X-Bow The Log
Mini P.E.K.K.A Mortar Rascals X-Bow
Mortar Rascals Mini P.E.K.K.A X-Bow The Log
Wizard Mortar Rascals Mini P.E.K.K.A X-Bow
Mortar Rascals Wizard X-Bow The Log
Mortar Wizard The Log Rascals Ice Golem
Mini P.E.K.K.A Mortar
Rascals Wizard Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Ice Golem X-Bow
Mortar Ice Golem Mini P.E.K.K.A Wizard X-Bow The Log
Rascals Ice Golem Mini P.E.K.K.A The Log
Mini P.E.K.K.A Rascals Ice Golem X-Bow The Log
Rascals Mini P.E.K.K.A
Wizard Rascals Ice Golem
Rascals Mini P.E.K.K.A Ice Golem
Mini P.E.K.K.A Rascals
Mortar Ice Golem Mini P.E.K.K.A X-Bow The Log
Rascals Mini P.E.K.K.A
The Log
Rascals Mini P.E.K.K.A Ice Golem Wizard
Wizard Rascals
Rascals Mortar Ice Golem Mini P.E.K.K.A X-Bow The Log
Rascals Ice Golem Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rascals Ice Golem X-Bow The Log
Mortar X-Bow The Log
X-Bow The Log
Rascals Ice Golem The Log
Wizard Mortar The Log
Wizard Ice Golem
Mortar Wizard The Log
X-Bow The Log Ice Golem Wizard
The Log Mortar Wizard X-Bow
Mini P.E.K.K.A X-Bow
Mortar Wizard X-Bow The Log
Wizard
Mortar Ice Golem The Log
Mortar X-Bow
Mortar Ice Golem X-Bow The Log
X-Bow Mortar Wizard The Log
Mortar Wizard X-Bow The Log
Mortar
Mini P.E.K.K.A
Mortar Mini P.E.K.K.A Wizard X-Bow The Log
Mortar Wizard X-Bow The Log
X-Bow The Log
Wizard
X-Bow The Log
Mortar X-Bow The Log
Ice Golem The Log Mortar Wizard
Mortar X-Bow The Log Wizard
Mortar Wizard X-Bow The Log
Mortar X-Bow The Log
Ice Golem Wizard X-Bow
Wizard
Mini P.E.K.K.A
Mortar Wizard X-Bow The Log
Wizard The Log
X-Bow
Wizard
The Log
Rascals Mini P.E.K.K.A Wizard
The Log Mortar Ice Golem Wizard
Rascals The Log
Mortar X-Bow The Log

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