My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Little Prince
Zap
Skeletons Firecracker Mortar Little Prince
Barbarian Barrel
Skeletons Knight Firecracker Mortar Tesla Little Prince
The Log
Skeletons Firecracker Little Prince
Earthquake
Skeletons Firecracker Mortar Tesla
Arrows
Skeletons Firecracker Little Prince
Royal Delivery
Skeletons Knight Firecracker Little Prince
Fireball
Firecracker Mortar Tesla Little Prince
Poison
Firecracker Mortar Little Prince
Lightning
Knight Mortar Tesla Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Firecracker Little Prince Mortar Tesla Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Firecracker

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Mortar Fireball The Log Little Prince
Firecracker
Knight Mortar
Mortar
Knight Firecracker Fireball The Log
Tesla
Fireball
Knight Mortar The Log Little Prince
The Log
Knight Mortar Fireball Little Prince
Little Prince
Knight Fireball The Log

Defense Synergies 7 17

Skeletons
Tesla Knight Firecracker Mortar The Log Little Prince
Knight
Firecracker Tesla Little Prince Skeletons Mortar Fireball The Log
Firecracker
Knight The Log Skeletons Mortar Tesla
Mortar
Skeletons Knight Firecracker Tesla Fireball The Log
Tesla
Skeletons Knight The Log Firecracker Mortar Fireball Little Prince
Fireball
The Log Knight Mortar Tesla Little Prince
The Log
Firecracker Tesla Fireball Skeletons Knight Mortar Little Prince
Little Prince
Knight Skeletons Tesla Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar Tesla Fireball The Log
Skeletons Knight Firecracker Mortar Tesla The Log
Mortar Tesla Skeletons Knight
Tesla Skeletons Knight Firecracker Mortar
Firecracker Fireball The Log
Fireball The Log Skeletons Firecracker Tesla
Tesla Firecracker Mortar Fireball Little Prince
Tesla Fireball The Log
Tesla Skeletons Mortar
Knight Skeletons Firecracker Tesla Little Prince
Skeletons Knight Firecracker Tesla Fireball The Log
Tesla Firecracker Fireball
Mortar Tesla Skeletons Knight Fireball The Log
Fireball Firecracker Mortar Tesla The Log
Knight Mortar Tesla
Mortar Tesla Fireball The Log
Tesla Skeletons Knight Firecracker Mortar Fireball
Mortar Tesla Fireball Knight Firecracker The Log Little Prince
Mortar The Log Knight Firecracker Tesla Fireball Little Prince
Mortar Tesla
Knight Firecracker Tesla Fireball The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Fireball
Fireball Knight Firecracker Mortar Tesla The Log
Skeletons Knight The Log
Knight Tesla Fireball The Log
Skeletons Knight Tesla
Firecracker Fireball Skeletons Tesla
Skeletons Knight Tesla Fireball
Knight Tesla
Skeletons Knight Firecracker Mortar Fireball The Log
Skeletons Tesla
Knight Tesla
Fireball The Log
Skeletons Knight Tesla Fireball
Firecracker Tesla Fireball
Tesla Skeletons Knight Firecracker Mortar Fireball The Log Little Prince
Firecracker Tesla Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Mortar The Log
Firecracker Mortar Fireball The Log
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Firecracker Mortar The Log
Firecracker Fireball
Firecracker Mortar The Log
Fireball The Log Firecracker
Fireball The Log Firecracker Mortar
Fireball
Firecracker Knight Mortar Fireball The Log
Fireball Firecracker
Knight Firecracker Mortar Fireball The Log
Firecracker Mortar Fireball
Firecracker Mortar Fireball The Log
Firecracker Mortar Fireball The Log
Firecracker Mortar Fireball The Log
Mortar Fireball
Firecracker Mortar Fireball The Log
Firecracker Mortar Fireball The Log Little Prince
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
Firecracker The Log Mortar Fireball Little Prince
Firecracker Mortar Fireball The Log
Fireball Mortar The Log
Fireball Firecracker Mortar The Log
Firecracker Fireball Little Prince
Firecracker Fireball
Fireball
Mortar Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball
Fireball Firecracker
The Log Fireball
Fireball Knight Firecracker
The Log Firecracker Mortar Fireball
Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Mortar Fireball The Log Little Prince

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