My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Baby Dragon Princess Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Baby Dragon Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Baby Dragon Princess Little Prince
Zap
Battle Ram Inferno Tower Princess Little Prince
Barbarian Barrel
Knight Battle Ram Inferno Tower Princess Little Prince
The Log
Battle Ram Princess Little Prince
Earthquake
Inferno Tower
Arrows
Princess Little Prince
Royal Delivery
Knight Battle Ram Baby Dragon Princess Little Prince
Fireball
Battle Ram Inferno Tower Baby Dragon Princess Little Prince
Poison
Inferno Tower Princess Little Prince
Lightning
Knight Battle Ram Inferno Tower Baby Dragon Little Prince
Rocket
Inferno Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Inferno Tower Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Princess Little Prince Fireball Battle Ram Baby Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Princess Little Prince

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Baby Dragon Princess Fireball The Log Little Prince
Fireball
Knight Battle Ram Baby Dragon The Log Princess Little Prince
Battle Ram
Knight The Log Fireball Baby Dragon Princess
Inferno Tower
Baby Dragon
Knight Fireball Battle Ram
The Log
Battle Ram Knight Fireball Princess Little Prince
Princess
Knight Fireball Battle Ram The Log
Little Prince
Knight Fireball The Log

Defense Synergies 5 12

Knight
Inferno Tower Princess Little Prince Fireball Baby Dragon The Log
Fireball
The Log Knight Inferno Tower Princess Little Prince
Battle Ram
Inferno Tower
Knight The Log Fireball Baby Dragon Princess
Baby Dragon
Knight Inferno Tower The Log Little Prince
The Log
Fireball Inferno Tower Knight Baby Dragon Princess Little Prince
Princess
Knight Fireball Inferno Tower The Log
Little Prince
Knight Fireball Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower Baby Dragon The Log
Inferno Tower Knight The Log
Inferno Tower Knight
Inferno Tower Knight
Fireball The Log Princess
Fireball The Log Baby Dragon
Inferno Tower Fireball Baby Dragon Princess Little Prince
Fireball Inferno Tower Baby Dragon The Log
Inferno Tower Princess
Knight Inferno Tower Little Prince
Knight Fireball Baby Dragon The Log Princess
Inferno Tower Fireball Baby Dragon Princess
Inferno Tower Knight Fireball The Log
Fireball Baby Dragon The Log Princess
Inferno Tower Knight
Inferno Tower Fireball The Log
Knight Fireball Inferno Tower
Fireball Knight Baby Dragon The Log Little Prince
Baby Dragon The Log Knight Fireball Princess Little Prince
Inferno Tower
Knight Fireball Baby Dragon The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Inferno Tower
Fireball Knight Baby Dragon The Log
Knight Inferno Tower The Log
Knight Fireball Inferno Tower The Log
Inferno Tower Knight
Fireball Baby Dragon Princess
Knight Fireball Inferno Tower
Inferno Tower Knight
Knight Fireball Inferno Tower Baby Dragon The Log
Inferno Tower
Knight Inferno Tower
Fireball The Log
Knight Fireball Inferno Tower
Fireball Baby Dragon Princess
Inferno Tower Knight Fireball Baby Dragon The Log Little Prince
Fireball Inferno Tower Baby Dragon The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Baby Dragon The Log
Fireball Baby Dragon The Log Princess
Fireball Baby Dragon The Log
Knight Fireball The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Princess
Baby Dragon The Log Princess
Fireball The Log Baby Dragon Princess
Fireball The Log
Fireball
Knight Fireball The Log Princess
Fireball Baby Dragon Princess
Knight Fireball Baby Dragon The Log Princess
Fireball Baby Dragon Princess
Princess Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Princess
Fireball Baby Dragon The Log Princess
Fireball
Fireball Baby Dragon The Log Princess
Fireball Baby Dragon The Log Princess Little Prince
Fireball Baby Dragon The Log
Fireball Princess
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon Princess Little Prince
Fireball The Log Baby Dragon Princess
Fireball Baby Dragon The Log Princess
Fireball Baby Dragon The Log
Fireball Baby Dragon Princess Little Prince
Fireball
Fireball
Fireball The Log
Fireball Princess
Fireball The Log Princess
Fireball Princess
Fireball Baby Dragon Princess
The Log Fireball
Fireball Knight Baby Dragon Princess
The Log Fireball Baby Dragon Princess
Fireball
Fireball Baby Dragon The Log Princess
Fireball Princess
Fireball Baby Dragon The Log Princess Little Prince

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