My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Cannon Baby Dragon Balloon Lumberjack
Zap
Cannon Balloon
Barbarian Barrel
Knight Cannon Wizard Lumberjack
The Log
Cannon Lumberjack
Earthquake
Cannon
Arrows
Royal Delivery
Knight Wizard Baby Dragon Balloon Lumberjack
Fireball
Cannon Wizard Baby Dragon Balloon Lumberjack
Poison
Cannon Wizard Balloon
Lightning
Knight Cannon Wizard Baby Dragon Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Baby Dragon Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Cannon Baby Dragon

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Balloon Wizard The Log Lumberjack
Cannon
Wizard
Knight Balloon Lumberjack Mega Knight
Baby Dragon
Knight Balloon Lumberjack Mega Knight
Balloon
Knight Lumberjack Wizard Baby Dragon The Log Mega Knight
The Log
Knight Balloon Lumberjack Mega Knight
Lumberjack
Balloon Knight Wizard Baby Dragon The Log Mega Knight
Mega Knight
Wizard Baby Dragon Balloon The Log Lumberjack

Defense Synergies 2 15

Knight
Cannon Wizard Baby Dragon The Log Lumberjack
Cannon
Knight The Log Wizard Baby Dragon Lumberjack
Wizard
Knight Cannon The Log Lumberjack Mega Knight
Baby Dragon
Knight Cannon The Log Lumberjack Mega Knight
Balloon
The Log
Cannon Knight Wizard Baby Dragon Lumberjack Mega Knight
Lumberjack
Knight Cannon Wizard Baby Dragon The Log
Mega Knight
Wizard Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Wizard Baby Dragon The Log
Lumberjack Knight Cannon The Log Mega Knight
Cannon Lumberjack Mega Knight Knight
Cannon Lumberjack Knight Mega Knight
The Log Lumberjack Mega Knight
The Log Cannon Baby Dragon Lumberjack Mega Knight
Cannon Wizard Baby Dragon
Cannon Baby Dragon The Log Mega Knight
Cannon Lumberjack
Knight Cannon Lumberjack Mega Knight
Knight Cannon Wizard Baby Dragon The Log Lumberjack Mega Knight
Wizard Baby Dragon
Cannon Lumberjack Mega Knight Knight Wizard The Log
Wizard Mega Knight Cannon Baby Dragon The Log Lumberjack
Knight Cannon Lumberjack Mega Knight
Cannon The Log Lumberjack Mega Knight
Wizard Mega Knight Knight Cannon Lumberjack
Cannon Mega Knight Knight Wizard Baby Dragon The Log Lumberjack
Wizard Baby Dragon The Log Knight Cannon Lumberjack Mega Knight
Cannon Lumberjack
Wizard Mega Knight Knight Cannon Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight
Knight Wizard Baby Dragon The Log Lumberjack Mega Knight
Lumberjack Mega Knight Knight The Log
Lumberjack Mega Knight Knight The Log
Knight Cannon Lumberjack Mega Knight
Wizard Baby Dragon
Knight Lumberjack
Mega Knight Knight Lumberjack
Mega Knight Knight Baby Dragon The Log
Cannon
Mega Knight Knight Lumberjack
Mega Knight The Log
Mega Knight Knight Cannon Wizard Lumberjack
Wizard Cannon Baby Dragon Mega Knight
Knight Baby Dragon The Log Lumberjack
Mega Knight Cannon Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Knight The Log
Wizard Baby Dragon The Log Mega Knight
Wizard Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard
Lumberjack
Knight Wizard The Log
Wizard Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log Mega Knight
Wizard Baby Dragon The Log Mega Knight
Wizard Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon Mega Knight
The Log Wizard Baby Dragon
Wizard Baby Dragon The Log Mega Knight
Baby Dragon The Log
Wizard Baby Dragon
Wizard
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Wizard Baby Dragon
The Log
Knight Wizard Baby Dragon Lumberjack Mega Knight
The Log Wizard Baby Dragon
Mega Knight
Baby Dragon The Log
Baby Dragon The Log Mega Knight

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