My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Bowler Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Baby Dragon Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Knight Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Baby Dragon Bowler Electro Wizard Inferno Dragon
Fireball
Hog Rider Baby Dragon Bowler Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Knight Baby Dragon Bowler Electro Wizard Inferno Dragon
Rocket
Hog Rider Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Baby Dragon Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tornado Hog Rider Baby Dragon Electro Wizard Inferno Dragon Bowler Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Tornado Hog Rider Baby Dragon

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Electro Wizard
Hog Rider
Knight Lightning Tornado Baby Dragon Bowler Electro Wizard
Tornado
Baby Dragon Hog Rider Bowler
Baby Dragon
Knight Tornado Hog Rider Bowler Lightning Electro Wizard Inferno Dragon
Bowler
Hog Rider Tornado Baby Dragon Lightning Electro Wizard
Lightning
Hog Rider Baby Dragon Bowler
Electro Wizard
Knight Hog Rider Baby Dragon Bowler
Inferno Dragon
Baby Dragon

Defense Synergies 2 10

Knight
Electro Wizard Tornado Baby Dragon Bowler
Hog Rider
Tornado
Bowler Knight Baby Dragon Electro Wizard Inferno Dragon
Baby Dragon
Knight Tornado Bowler Inferno Dragon
Bowler
Tornado Knight Baby Dragon Electro Wizard
Lightning
Electro Wizard
Knight Tornado Bowler Inferno Dragon
Inferno Dragon
Tornado Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Knight Baby Dragon Electro Wizard
Inferno Dragon Knight Electro Wizard
Tornado Bowler Knight Lightning Electro Wizard Inferno Dragon
Inferno Dragon Knight Bowler Electro Wizard
Lightning Tornado Bowler
Tornado Bowler Baby Dragon Electro Wizard
Tornado Lightning Electro Wizard Inferno Dragon Baby Dragon
Bowler Lightning Baby Dragon Electro Wizard
Inferno Dragon Tornado
Knight Tornado Bowler Electro Wizard
Electro Wizard Knight Tornado Baby Dragon Bowler
Inferno Dragon Tornado Baby Dragon Electro Wizard
Bowler Knight Lightning Electro Wizard
Bowler Tornado Baby Dragon Electro Wizard
Inferno Dragon Knight Electro Wizard
Tornado Bowler Lightning Electro Wizard Inferno Dragon
Knight Tornado Bowler Electro Wizard
Knight Tornado Baby Dragon Bowler Electro Wizard
Tornado Baby Dragon Knight Bowler Electro Wizard Inferno Dragon
Tornado Electro Wizard Inferno Dragon
Bowler Knight Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler Electro Wizard
Electro Wizard Knight Baby Dragon Bowler Lightning Inferno Dragon
Knight Bowler Lightning Electro Wizard
Bowler Lightning Knight Tornado Electro Wizard
Knight Bowler Inferno Dragon
Tornado Baby Dragon Electro Wizard
Knight Bowler Lightning Electro Wizard
Knight Inferno Dragon
Lightning Electro Wizard Knight Tornado Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Bowler
Lightning Tornado Bowler Electro Wizard
Bowler Lightning Knight
Baby Dragon Bowler
Electro Wizard Knight Tornado Baby Dragon Bowler Lightning Inferno Dragon
Bowler Baby Dragon Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Baby Dragon
Tornado Baby Dragon Bowler Electro Wizard
Lightning Baby Dragon
Lightning Knight
Baby Dragon Bowler
Tornado Baby Dragon
Tornado Baby Dragon Bowler
Tornado Baby Dragon Bowler Lightning
Tornado Lightning
Lightning Tornado Bowler Electro Wizard
Lightning Knight Tornado Bowler Electro Wizard
Lightning Tornado Baby Dragon
Lightning Knight Baby Dragon Bowler
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon Bowler
Lightning Baby Dragon Bowler
Lightning Tornado
Lightning
Lightning Baby Dragon Bowler Electro Wizard
Lightning Tornado Baby Dragon Bowler
Lightning Baby Dragon Bowler
Lightning Tornado
Tornado Bowler Lightning
Lightning Baby Dragon
Tornado Baby Dragon Bowler
Inferno Dragon
Tornado Baby Dragon Bowler Lightning Electro Wizard
Lightning Tornado Baby Dragon Bowler
Lightning Tornado Baby Dragon
Lightning Tornado Baby Dragon Electro Wizard
Lightning Electro Wizard
Lightning Bowler
Lightning
Lightning Electro Wizard
Bowler Lightning
Lightning Electro Wizard
Lightning Tornado Baby Dragon Electro Wizard
Lightning Knight Baby Dragon Bowler Electro Wizard
Baby Dragon Bowler Lightning
Lightning Tornado
Tornado Baby Dragon Bowler Lightning Electro Wizard
Tornado Lightning Electro Wizard
Lightning Tornado Baby Dragon Bowler Electro Wizard

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