My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Electro Wizard Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Musketeer Electro Wizard
The Log
Firecracker Musketeer Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Musketeer Hog Rider Electro Wizard
Fireball
Firecracker Musketeer Hog Rider Electro Wizard
Poison
Firecracker Musketeer Electro Wizard
Lightning
Knight Musketeer Electro Wizard Monk
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Musketeer Hog Rider Electro Wizard Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Musketeer

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Mega Knight
Knight
Firecracker Musketeer Hog Rider Arrows Electro Wizard
Firecracker
Knight Hog Rider Mega Knight Monk
Musketeer
Knight Hog Rider Mega Knight
Hog Rider
Arrows Knight Firecracker Musketeer Electro Wizard Mega Knight
Electro Wizard
Knight Hog Rider Mega Knight
Mega Knight
Arrows Firecracker Musketeer Hog Rider Electro Wizard
Monk
Firecracker

Defense Synergies 4 8

Arrows
Mega Knight Knight Monk
Knight
Firecracker Musketeer Electro Wizard Arrows
Firecracker
Knight Musketeer Electro Wizard Mega Knight
Musketeer
Knight Firecracker Electro Wizard Mega Knight
Hog Rider
Electro Wizard
Knight Firecracker Musketeer Mega Knight
Mega Knight
Arrows Firecracker Musketeer Electro Wizard
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer Electro Wizard
Knight Firecracker Musketeer Electro Wizard Mega Knight Monk
Mega Knight Knight Musketeer Electro Wizard
Knight Firecracker Musketeer Electro Wizard Mega Knight Monk
Arrows Firecracker Mega Knight Monk
Arrows Firecracker Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard Arrows Firecracker
Arrows Musketeer Electro Wizard Mega Knight Monk
Musketeer
Knight Firecracker Musketeer Electro Wizard Mega Knight
Electro Wizard Arrows Knight Firecracker Musketeer Mega Knight
Arrows Musketeer Firecracker Electro Wizard
Mega Knight Knight Musketeer Electro Wizard
Mega Knight Arrows Firecracker Electro Wizard
Knight Electro Wizard Mega Knight
Monk Electro Wizard Mega Knight
Mega Knight Arrows Knight Firecracker Musketeer Electro Wizard
Arrows Mega Knight Knight Firecracker Musketeer Electro Wizard
Arrows Knight Firecracker Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard
Mega Knight Arrows Knight Firecracker Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Electro Wizard
Electro Wizard Arrows Knight Firecracker Musketeer Mega Knight Monk
Mega Knight Knight Musketeer Electro Wizard
Mega Knight Knight Musketeer Electro Wizard Monk
Knight Musketeer Mega Knight
Arrows Firecracker Musketeer Electro Wizard Monk
Knight Musketeer Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Knight Firecracker Monk
Musketeer
Mega Knight Knight Musketeer
Mega Knight Monk Arrows Electro Wizard
Mega Knight Knight
Firecracker Musketeer Mega Knight
Electro Wizard Knight Firecracker Musketeer Monk
Arrows Mega Knight Firecracker Musketeer Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Musketeer Monk
Arrows Firecracker Monk Musketeer Electro Wizard
Arrows
Arrows Knight Firecracker Musketeer
Arrows Firecracker Mega Knight
Arrows Firecracker Musketeer Monk
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Monk Firecracker
Musketeer Electro Wizard
Firecracker Monk Arrows Knight Musketeer Electro Wizard
Monk Arrows Firecracker Musketeer
Knight Firecracker Musketeer
Arrows Firecracker Musketeer Monk
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Mega Knight
Monk Arrows
Arrows Firecracker Musketeer Electro Wizard Mega Knight Monk
Arrows Firecracker Mega Knight Monk
Musketeer Mega Knight Monk
Arrows
Musketeer Monk
Arrows Musketeer Monk
Arrows Firecracker Mega Knight
Arrows Firecracker Musketeer Electro Wizard Monk
Arrows Musketeer Mega Knight Monk
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Electro Wizard
Electro Wizard Firecracker Musketeer
Arrows Musketeer Mega Knight
Arrows Firecracker Electro Wizard Monk
Mega Knight
Arrows Firecracker Monk
Electro Wizard Musketeer
Arrows Firecracker Musketeer Electro Wizard Monk
Arrows
Knight Firecracker Musketeer Electro Wizard Mega Knight
Arrows Firecracker Musketeer
Monk Arrows
Firecracker Musketeer Mega Knight
Firecracker Musketeer Electro Wizard
Firecracker Musketeer Electro Wizard
Firecracker Musketeer Electro Wizard Mega Knight Monk

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