My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Cannon Goblin Barrel
Zap
Cannon Firecracker Goblin Barrel
Barbarian Barrel
Knight Cannon Firecracker Wizard Goblin Barrel
The Log
Cannon Firecracker Mini P.E.K.K.A Goblin Barrel
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Wizard Goblin Barrel
Fireball
Cannon Firecracker Wizard Goblin Barrel
Poison
Cannon Firecracker Wizard
Lightning
Knight Cannon Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Firecracker Goblin Barrel Fireball Mini P.E.K.K.A Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Fireball Wizard The Log
Cannon
Firecracker
Knight Mini P.E.K.K.A Goblin Barrel
Fireball
Knight The Log
Mini P.E.K.K.A
Firecracker Wizard The Log
Wizard
Knight Mini P.E.K.K.A
Goblin Barrel
Knight Firecracker
The Log
Knight Fireball Mini P.E.K.K.A

Defense Synergies 6 12

Knight
Cannon Firecracker Fireball Mini P.E.K.K.A Wizard The Log
Cannon
Knight The Log Firecracker Fireball Mini P.E.K.K.A Wizard
Firecracker
Knight The Log Cannon Mini P.E.K.K.A
Fireball
The Log Knight Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Knight Cannon Firecracker Fireball Wizard
Wizard
Knight Cannon Mini P.E.K.K.A The Log
Goblin Barrel
The Log
Cannon Firecracker Fireball Mini P.E.K.K.A Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Fireball Wizard The Log
Mini P.E.K.K.A Knight Cannon Firecracker The Log
Cannon Mini P.E.K.K.A Knight
Cannon Mini P.E.K.K.A Knight Firecracker
Firecracker Fireball Mini P.E.K.K.A The Log
Fireball The Log Cannon Firecracker
Cannon Firecracker Fireball Wizard
Cannon Fireball The Log
Cannon Mini P.E.K.K.A
Knight Cannon Firecracker Mini P.E.K.K.A
Knight Cannon Firecracker Fireball Wizard The Log
Firecracker Fireball Wizard
Cannon Mini P.E.K.K.A Knight Fireball Wizard The Log
Fireball Wizard Cannon Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Cannon
Cannon Fireball Mini P.E.K.K.A The Log
Wizard Knight Cannon Firecracker Fireball Mini P.E.K.K.A
Cannon Fireball Knight Firecracker Wizard The Log
Wizard The Log Knight Cannon Firecracker Fireball
Mini P.E.K.K.A Cannon
Wizard Knight Cannon Firecracker Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball
Fireball Knight Firecracker Mini P.E.K.K.A Wizard The Log
Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Fireball The Log
Knight Cannon Mini P.E.K.K.A
Firecracker Fireball Wizard
Mini P.E.K.K.A Knight Fireball
Mini P.E.K.K.A Knight
Knight Firecracker Fireball Mini P.E.K.K.A The Log
Cannon
Knight Mini P.E.K.K.A
Fireball The Log
Mini P.E.K.K.A Knight Cannon Fireball Wizard
Wizard Cannon Firecracker Fireball
Knight Firecracker Fireball Mini P.E.K.K.A The Log
Cannon Firecracker Fireball Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Wizard Firecracker The Log
Firecracker Fireball Wizard
Firecracker Wizard The Log
Fireball The Log Firecracker Wizard
Fireball The Log Firecracker Wizard
Fireball Mini P.E.K.K.A
Firecracker Knight Fireball Wizard The Log
Fireball Firecracker Wizard
Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Wizard The Log
Firecracker Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Wizard The Log
Firecracker Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
Firecracker The Log Fireball Wizard
Firecracker Fireball The Log Wizard
Fireball Wizard The Log
Fireball Firecracker The Log
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Firecracker Fireball
Firecracker Fireball Wizard The Log
Fireball
Fireball Firecracker Wizard
The Log Fireball
Fireball Knight Firecracker Mini P.E.K.K.A Wizard
The Log Firecracker Fireball Wizard
Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: