My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Dart Goblin Furnace
Zap
Minions Dart Goblin Furnace
Barbarian Barrel
Knight Dart Goblin Furnace Wizard
The Log
Dart Goblin Mini P.E.K.K.A Furnace
Earthquake
Furnace
Arrows
Minions Dart Goblin Furnace
Royal Delivery
Knight Minions Dart Goblin Mini P.E.K.K.A Wizard
Fireball
Minions Dart Goblin Furnace Wizard
Poison
Minions Dart Goblin Furnace Wizard
Lightning
Knight Mini P.E.K.K.A Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Dart Goblin Fireball Mini P.E.K.K.A Furnace Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Dart Goblin Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Dart Goblin Fireball Furnace Wizard
Minions
Knight Mini P.E.K.K.A
Dart Goblin
Knight
Fireball
Knight
Mini P.E.K.K.A
Minions Furnace Wizard Electro Giant
Furnace
Knight Mini P.E.K.K.A
Wizard
Knight Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A

Defense Synergies 2 11

Knight
Minions Dart Goblin Fireball Mini P.E.K.K.A Furnace Wizard
Minions
Knight Dart Goblin
Dart Goblin
Knight Minions Mini P.E.K.K.A Furnace
Fireball
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Knight Dart Goblin Fireball Furnace Wizard Electro Giant
Furnace
Knight Dart Goblin Mini P.E.K.K.A
Wizard
Knight Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Dart Goblin Fireball Wizard
Mini P.E.K.K.A Knight Minions Dart Goblin Furnace
Mini P.E.K.K.A Furnace Knight Minions Dart Goblin
Mini P.E.K.K.A Knight Minions Dart Goblin Furnace
Fireball Mini P.E.K.K.A
Fireball Minions Dart Goblin Furnace
Minions Dart Goblin Furnace Fireball Wizard
Dart Goblin Fireball Electro Giant
Mini P.E.K.K.A Minions Furnace
Knight Dart Goblin Mini P.E.K.K.A
Minions Dart Goblin Knight Fireball Furnace Wizard Electro Giant
Minions Dart Goblin Fireball Furnace Wizard
Mini P.E.K.K.A Furnace Knight Minions Fireball Wizard
Fireball Wizard Minions Dart Goblin Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Knight Furnace
Fireball Mini P.E.K.K.A Furnace Electro Giant
Wizard Knight Minions Fireball Mini P.E.K.K.A Furnace
Fireball Knight Minions Dart Goblin Furnace Wizard
Furnace Wizard Knight Minions Dart Goblin Fireball
Mini P.E.K.K.A Dart Goblin
Wizard Knight Minions Dart Goblin Fireball Mini P.E.K.K.A Furnace Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball Furnace Electro Giant
Fireball Knight Mini P.E.K.K.A Wizard
Knight Minions Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Knight Fireball
Knight Mini P.E.K.K.A
Fireball Furnace Wizard Electro Giant Minions Dart Goblin
Mini P.E.K.K.A Knight Minions Dart Goblin Fireball Furnace
Mini P.E.K.K.A Knight
Knight Minions Fireball Mini P.E.K.K.A
Dart Goblin
Knight Minions Dart Goblin Mini P.E.K.K.A
Fireball Electro Giant
Mini P.E.K.K.A Knight Fireball Wizard
Wizard Dart Goblin Fireball Furnace Electro Giant
Electro Giant Knight Minions Dart Goblin Fireball Mini P.E.K.K.A Furnace
Minions Dart Goblin Fireball Mini P.E.K.K.A Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Knight Dart Goblin Fireball
Fireball Wizard Furnace
Fireball Wizard Electro Giant Minions Dart Goblin Furnace
Dart Goblin Furnace Wizard
Fireball Dart Goblin Wizard
Fireball Dart Goblin Wizard
Minions Fireball Mini P.E.K.K.A
Knight Dart Goblin Fireball Wizard
Fireball Dart Goblin Wizard
Knight Dart Goblin Fireball
Minions Dart Goblin Fireball
Dart Goblin Fireball Furnace
Dart Goblin Fireball Furnace Wizard
Dart Goblin Fireball Furnace Wizard
Fireball
Minions Mini P.E.K.K.A
Dart Goblin Fireball Mini P.E.K.K.A Wizard
Dart Goblin Fireball Wizard Electro Giant
Minions Fireball
Fireball Wizard
Fireball
Electro Giant Fireball Furnace Wizard
Fireball Dart Goblin Wizard
Fireball Wizard
Fireball Dart Goblin
Dart Goblin Fireball Furnace Wizard Electro Giant
Minions Dart Goblin Fireball Wizard Electro Giant
Fireball Mini P.E.K.K.A
Dart Goblin Fireball Wizard
Fireball
Fireball Wizard
Minions Dart Goblin Fireball
Fireball Dart Goblin Wizard
Fireball
Fireball Knight Dart Goblin Mini P.E.K.K.A Wizard
Dart Goblin Fireball Wizard
Fireball Electro Giant
Dart Goblin
Electro Giant Minions Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Electro Giant

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