My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Zappies Inferno Tower Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Zappies Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Fire Spirit Zappies Goblin Barrel
Zap
Skeletons Fire Spirit Zappies Inferno Tower Goblin Barrel Goblin Giant
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Zappies Inferno Tower Goblin Barrel
The Log
Skeletons Electro Spirit Fire Spirit Zappies Goblin Barrel
Earthquake
Skeletons Zappies Inferno Tower Goblin Barrel
Arrows
Skeletons Electro Spirit Fire Spirit Zappies Goblin Barrel
Royal Delivery
Skeletons Electro Spirit Fire Spirit Zappies Goblin Barrel
Fireball
Zappies Inferno Tower Goblin Barrel
Poison
Zappies Inferno Tower
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Earthquake Goblin Barrel Zappies Inferno Tower Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Fire Spirit Earthquake

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Goblin Giant
Fire Spirit
Goblin Barrel Goblin Giant
Earthquake
Goblin Giant
Zappies
Goblin Barrel Goblin Giant
Inferno Tower
Goblin Barrel
Fire Spirit Zappies Goblin Giant
Goblin Giant
Electro Spirit Fire Spirit Earthquake Zappies Goblin Barrel

Defense Synergies 0 8

Skeletons
Electro Spirit Fire Spirit Earthquake Zappies Inferno Tower
Electro Spirit
Skeletons
Fire Spirit
Skeletons Inferno Tower
Earthquake
Skeletons Zappies Inferno Tower
Zappies
Skeletons Earthquake
Inferno Tower
Skeletons Fire Spirit Earthquake
Goblin Barrel
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zappies Inferno Tower Goblin Giant
Inferno Tower Skeletons Zappies
Inferno Tower Skeletons Fire Spirit Zappies
Inferno Tower Skeletons Zappies
Earthquake
Skeletons Electro Spirit Fire Spirit Earthquake Zappies
Inferno Tower Electro Spirit Fire Spirit Zappies
Earthquake Electro Spirit Inferno Tower Goblin Giant
Zappies Inferno Tower Skeletons
Skeletons Fire Spirit Zappies Inferno Tower
Skeletons Electro Spirit Earthquake Zappies Goblin Giant
Inferno Tower Zappies
Inferno Tower Skeletons Fire Spirit Earthquake Zappies
Fire Spirit Electro Spirit Earthquake Zappies
Inferno Tower Zappies
Inferno Tower Zappies
Skeletons Zappies Inferno Tower
Fire Spirit Electro Spirit Zappies
Earthquake Electro Spirit Fire Spirit Zappies
Zappies Inferno Tower
Electro Spirit Fire Spirit Earthquake Zappies Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zappies Inferno Tower
Zappies Skeletons Inferno Tower Goblin Giant
Zappies Inferno Tower Goblin Giant
Inferno Tower Skeletons Zappies Goblin Giant
Fire Spirit Skeletons Electro Spirit Zappies Goblin Giant
Skeletons Zappies Inferno Tower Goblin Giant
Inferno Tower Zappies Goblin Giant
Skeletons Electro Spirit Zappies Inferno Tower
Inferno Tower Skeletons Zappies Goblin Giant
Zappies Inferno Tower
Goblin Giant
Skeletons Zappies Inferno Tower Goblin Giant
Zappies
Zappies Inferno Tower Skeletons Electro Spirit Goblin Giant
Electro Spirit Earthquake Zappies Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Earthquake Goblin Giant
Earthquake
Fire Spirit Earthquake
Electro Spirit Fire Spirit Goblin Giant
Fire Spirit Earthquake
Earthquake Fire Spirit
Fire Spirit
Earthquake
Fire Spirit
Earthquake Fire Spirit
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Fire Spirit Earthquake
Fire Spirit Earthquake
Earthquake
Earthquake
Earthquake Electro Spirit Fire Spirit
Earthquake
Fire Spirit
Electro Spirit Zappies
Earthquake
Electro Spirit Zappies
Earthquake
Earthquake Electro Spirit Fire Spirit Zappies
Fire Spirit Zappies
Earthquake
Electro Spirit Zappies
Zappies
Goblin Giant

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