My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Tesla Minion Horde Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Night Witch Graveyard
Giant Snowball
Fire Spirit Minion Horde Night Witch Graveyard
Zap
Fire Spirit Firecracker Minion Horde Night Witch Graveyard
Barbarian Barrel
Fire Spirit Firecracker Tesla Night Witch Graveyard
The Log
Fire Spirit Firecracker Graveyard
Earthquake
Firecracker Tesla Graveyard
Arrows
Fire Spirit Firecracker Minion Horde Night Witch Graveyard
Royal Delivery
Fire Spirit Firecracker Minion Horde Night Witch Graveyard
Fireball
Firecracker Tesla Minion Horde Night Witch
Poison
Firecracker Minion Horde Night Witch Graveyard
Lightning
Tesla Night Witch
Rocket
Minion Horde Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Firecracker Tesla Night Witch Minion Horde Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Firecracker Tesla

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Golem
Arrows
Golem Graveyard Night Witch
Firecracker
Golem
Tesla
Minion Horde
Golem
Golem
Arrows Night Witch Fire Spirit Firecracker Minion Horde Graveyard
Night Witch
Golem Arrows Graveyard
Graveyard
Arrows Golem Night Witch

Defense Synergies 0 5

Fire Spirit
Firecracker
Arrows
Tesla
Firecracker
Fire Spirit Tesla Night Witch
Tesla
Arrows Firecracker Night Witch
Minion Horde
Golem
Night Witch
Firecracker Tesla
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Minion Horde
Minion Horde Firecracker Tesla Night Witch
Tesla Minion Horde Fire Spirit Night Witch
Tesla Minion Horde Night Witch Firecracker
Arrows Firecracker
Arrows Fire Spirit Firecracker Tesla Night Witch
Tesla Minion Horde Fire Spirit Arrows Firecracker Night Witch
Arrows Tesla
Tesla Minion Horde Night Witch
Fire Spirit Firecracker Tesla Minion Horde Night Witch
Minion Horde Arrows Firecracker Tesla Night Witch
Arrows Tesla Minion Horde Firecracker Night Witch
Tesla Minion Horde Night Witch Fire Spirit
Fire Spirit Arrows Firecracker Tesla Minion Horde Night Witch
Tesla Minion Horde
Minion Horde Tesla
Tesla Minion Horde Arrows Firecracker Night Witch
Fire Spirit Arrows Tesla Firecracker Minion Horde Night Witch
Arrows Fire Spirit Firecracker Tesla
Tesla
Fire Spirit Arrows Firecracker Tesla Minion Horde Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla
Arrows Firecracker Tesla
Minion Horde
Tesla Minion Horde Night Witch
Tesla Minion Horde Night Witch
Fire Spirit Arrows Firecracker Tesla Minion Horde
Tesla Minion Horde Night Witch
Tesla Minion Horde
Minion Horde Firecracker
Tesla Minion Horde
Tesla Minion Horde
Arrows
Tesla Minion Horde Night Witch
Firecracker Tesla Minion Horde
Tesla Firecracker Minion Horde Night Witch
Arrows Firecracker Tesla Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Minion Horde
Arrows Firecracker
Fire Spirit Arrows Firecracker Minion Horde
Arrows Firecracker Fire Spirit Minion Horde
Fire Spirit Arrows Firecracker Minion Horde
Arrows Fire Spirit Firecracker
Arrows Firecracker
Fire Spirit Minion Horde Night Witch
Firecracker Arrows Minion Horde
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker
Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Firecracker Minion Horde
Arrows Firecracker Minion Horde
Arrows
Minion Horde Night Witch
Fire Spirit Arrows Firecracker
Fire Spirit Arrows Firecracker
Minion Horde Night Witch
Arrows
Arrows Minion Horde
Arrows Firecracker Fire Spirit
Minion Horde
Arrows Firecracker
Arrows
Arrows Firecracker
Fire Spirit Arrows Firecracker Minion Horde Night Witch
Firecracker Minion Horde
Minion Horde Night Witch
Arrows Minion Horde Night Witch
Arrows Firecracker Minion Horde
Minion Horde
Arrows Firecracker
Minion Horde Fire Spirit Night Witch
Fire Spirit Arrows Firecracker
Arrows
Firecracker Minion Horde
Arrows Firecracker
Arrows
Firecracker Minion Horde
Firecracker Minion Horde
Firecracker
Firecracker

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