My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Fire Spirit Archers Hog Rider
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Knight Electro Wizard
The Log
Fire Spirit Archers Mini P.E.K.K.A Hog Rider
Earthquake
Archers Hog Rider
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Knight Mini P.E.K.K.A Hog Rider Electro Wizard
Fireball
Archers Hog Rider Electro Wizard
Poison
Archers Electro Wizard
Lightning
Knight Mini P.E.K.K.A Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mini P.E.K.K.A Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Knight Mini P.E.K.K.A Hog Rider Poison Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Archers Knight Mini P.E.K.K.A

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight Mini P.E.K.K.A
Archers
Knight Mini P.E.K.K.A Hog Rider Mega Knight
Knight
Archers Hog Rider Fire Spirit Poison Electro Wizard
Mini P.E.K.K.A
Fire Spirit Archers Hog Rider Electro Wizard Mega Knight
Hog Rider
Fire Spirit Knight Archers Mini P.E.K.K.A Poison Electro Wizard Mega Knight
Poison
Knight Hog Rider Mega Knight
Electro Wizard
Knight Mini P.E.K.K.A Hog Rider Mega Knight
Mega Knight
Archers Mini P.E.K.K.A Hog Rider Poison Electro Wizard

Defense Synergies 4 10

Fire Spirit
Knight Mini P.E.K.K.A Electro Wizard
Archers
Knight Mini P.E.K.K.A Electro Wizard Mega Knight
Knight
Fire Spirit Archers Electro Wizard Mini P.E.K.K.A Poison
Mini P.E.K.K.A
Electro Wizard Fire Spirit Archers Knight
Hog Rider
Poison
Knight Electro Wizard Mega Knight
Electro Wizard
Knight Mini P.E.K.K.A Fire Spirit Archers Poison Mega Knight
Mega Knight
Archers Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Fire Spirit Archers Knight Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard Mega Knight
Mini P.E.K.K.A Poison Mega Knight
Fire Spirit Archers Electro Wizard Mega Knight
Electro Wizard Fire Spirit Archers Poison
Poison Electro Wizard Mega Knight
Mini P.E.K.K.A
Knight Fire Spirit Archers Mini P.E.K.K.A Electro Wizard Mega Knight
Archers Poison Electro Wizard Knight Mega Knight
Archers Poison Electro Wizard
Mini P.E.K.K.A Mega Knight Fire Spirit Knight Electro Wizard
Fire Spirit Mega Knight Mini P.E.K.K.A Poison Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Knight Mini P.E.K.K.A Poison Electro Wizard
Fire Spirit Mega Knight Archers Knight Electro Wizard
Poison Fire Spirit Archers Knight Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Mega Knight Fire Spirit Archers Knight Mini P.E.K.K.A Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Archers Electro Wizard
Poison Electro Wizard Archers Knight Mini P.E.K.K.A Mega Knight
Mega Knight Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Electro Wizard
Knight Mini P.E.K.K.A Mega Knight
Fire Spirit Poison Archers Electro Wizard
Mini P.E.K.K.A Archers Knight Electro Wizard
Mini P.E.K.K.A Mega Knight Knight
Electro Wizard Mega Knight Knight Mini P.E.K.K.A Poison
Mega Knight Knight Mini P.E.K.K.A
Mega Knight Poison Electro Wizard
Mini P.E.K.K.A Mega Knight Knight
Archers Mega Knight
Electro Wizard Archers Knight Mini P.E.K.K.A Poison
Poison Mega Knight Archers Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Electro Wizard
Poison
Knight Poison
Poison Fire Spirit Mega Knight
Poison Fire Spirit
Fire Spirit Archers Poison
Poison Fire Spirit
Poison
Fire Spirit Mini P.E.K.K.A Poison Electro Wizard
Poison Knight Electro Wizard
Poison Fire Spirit Archers
Poison Fire Spirit Knight
Poison
Poison
Poison
Poison Mega Knight
Poison
Mini P.E.K.K.A
Fire Spirit Archers Mini P.E.K.K.A Poison Electro Wizard Mega Knight
Fire Spirit Poison Mega Knight
Poison Mega Knight
Poison
Poison
Poison Fire Spirit Mega Knight
Poison Electro Wizard
Poison Mega Knight
Poison
Poison Fire Spirit Archers Electro Wizard
Electro Wizard Poison
Mini P.E.K.K.A
Poison Mega Knight
Poison Electro Wizard
Mega Knight
Poison
Electro Wizard Fire Spirit Archers
Poison Fire Spirit Archers Electro Wizard
Poison Knight Mini P.E.K.K.A Electro Wizard Mega Knight
Poison
Poison
Mega Knight
Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard Mega Knight

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