My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Void Skeleton King Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Flying Machine Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Flying Machine Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Flying Machine Hog Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Drill
Giant Snowball
Fire Spirit Flying Machine Hog Rider Goblin Drill Witch
Zap
Fire Spirit Flying Machine Goblin Drill Witch
Barbarian Barrel
Fire Spirit Goblin Drill Witch
The Log
Fire Spirit Hog Rider Goblin Drill Witch
Earthquake
Hog Rider Goblin Drill Witch
Arrows
Fire Spirit Flying Machine Goblin Drill Witch
Royal Delivery
Fire Spirit Flying Machine Hog Rider Goblin Drill Witch
Fireball
Flying Machine Hog Rider Goblin Drill Witch
Poison
Flying Machine Goblin Drill Witch
Lightning
Ice Golem Witch Archer Queen
Rocket
Hog Rider Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Earthquake Flying Machine Hog Rider Goblin Drill Witch Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Ice Golem Earthquake Flying Machine

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Goblin Drill Ice Golem
Ice Golem
Hog Rider Fire Spirit Flying Machine Goblin Drill Witch Archer Queen
Earthquake
Hog Rider
Flying Machine
Ice Golem Hog Rider Goblin Drill
Hog Rider
Fire Spirit Ice Golem Earthquake Flying Machine Witch Archer Queen
Goblin Drill
Fire Spirit Ice Golem Flying Machine
Witch
Ice Golem Hog Rider
Archer Queen
Ice Golem Hog Rider

Defense Synergies 1 7

Fire Spirit
Ice Golem Goblin Drill Archer Queen
Ice Golem
Archer Queen Fire Spirit Earthquake Flying Machine Witch
Earthquake
Ice Golem
Flying Machine
Ice Golem Goblin Drill
Hog Rider
Goblin Drill
Fire Spirit Flying Machine
Witch
Ice Golem
Archer Queen
Ice Golem Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Flying Machine
Flying Machine Goblin Drill Witch
Witch Fire Spirit Goblin Drill
Witch Goblin Drill
Earthquake
Fire Spirit Earthquake Flying Machine
Fire Spirit Flying Machine Witch
Earthquake Ice Golem Flying Machine
Witch Goblin Drill Archer Queen
Fire Spirit Ice Golem
Witch Ice Golem Earthquake Flying Machine Goblin Drill
Flying Machine Witch
Goblin Drill Fire Spirit Earthquake Flying Machine Witch
Fire Spirit Earthquake Goblin Drill Witch
Goblin Drill
Goblin Drill
Goblin Drill Witch
Fire Spirit Flying Machine Goblin Drill Witch
Earthquake Goblin Drill Witch Fire Spirit Ice Golem Flying Machine
Goblin Drill
Fire Spirit Earthquake Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Witch
Ice Golem Flying Machine
Ice Golem Witch
Ice Golem
Goblin Drill Witch
Fire Spirit Ice Golem Flying Machine Witch
Ice Golem Flying Machine Witch
Ice Golem Flying Machine Witch
Witch Goblin Drill
Flying Machine Witch
Archer Queen
Ice Golem Witch
Flying Machine Witch
Witch Ice Golem Flying Machine Goblin Drill Archer Queen
Ice Golem Earthquake Flying Machine Witch Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem Flying Machine Goblin Drill
Flying Machine
Earthquake Flying Machine Goblin Drill
Earthquake Ice Golem Flying Machine
Fire Spirit Earthquake
Fire Spirit Ice Golem Flying Machine Witch
Fire Spirit Earthquake Flying Machine Witch
Earthquake Fire Spirit Ice Golem Flying Machine
Flying Machine
Fire Spirit
Earthquake Flying Machine
Fire Spirit Flying Machine Archer Queen
Earthquake Flying Machine Fire Spirit Ice Golem
Earthquake Flying Machine
Earthquake Ice Golem Flying Machine
Earthquake Flying Machine Goblin Drill Witch
Earthquake Flying Machine
Earthquake
Fire Spirit Earthquake Flying Machine
Fire Spirit Earthquake Flying Machine Witch
Earthquake
Earthquake Flying Machine Goblin Drill
Ice Golem Earthquake Fire Spirit Witch
Witch
Earthquake Flying Machine Witch
Flying Machine Witch
Fire Spirit Ice Golem Flying Machine Witch
Flying Machine Witch
Earthquake
Earthquake
Earthquake Fire Spirit Flying Machine Witch
Fire Spirit Flying Machine Witch Archer Queen
Flying Machine
Ice Golem Earthquake Flying Machine
Archer Queen
Flying Machine Archer Queen
Flying Machine Witch Archer Queen
Flying Machine Witch Archer Queen
Flying Machine Witch Archer Queen

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