My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Little Prince Skeleton King

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Inferno Dragon
Giant Snowball
Goblins Musketeer Guards Clone Inferno Dragon
Zap
Goblins Guards Clone Inferno Dragon
Barbarian Barrel
Goblins Musketeer Valkyrie Guards Clone
The Log
Goblins Musketeer Guards Clone
Earthquake
Guards Clone
Arrows
Goblins Guards Clone
Royal Delivery
Goblins Musketeer Valkyrie Guards Clone Inferno Dragon
Fireball
Musketeer Clone Inferno Dragon
Poison
Musketeer Guards Clone
Lightning
Musketeer Valkyrie Inferno Dragon
Rocket
Musketeer Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Clone Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Guards Clone Musketeer Valkyrie Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Guards

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Valkyrie
Zap
Goblins Musketeer Valkyrie Guards The Log
Musketeer
Valkyrie Zap The Log
Valkyrie
Musketeer Goblins Zap
Guards
Zap Clone The Log
Clone
Guards Inferno Dragon
The Log
Zap Musketeer Guards
Inferno Dragon
Clone

Defense Synergies 3 11

Goblins
Zap Musketeer The Log
Zap
Goblins Musketeer Valkyrie Guards The Log Inferno Dragon
Musketeer
Valkyrie Guards The Log Goblins Zap
Valkyrie
Musketeer Zap The Log
Guards
Musketeer Zap The Log
Clone
The Log
Musketeer Goblins Zap Valkyrie Guards Inferno Dragon
Inferno Dragon
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie The Log
Inferno Dragon Goblins Zap Musketeer Valkyrie The Log
Goblins Musketeer Valkyrie Inferno Dragon
Inferno Dragon Goblins Musketeer Valkyrie Guards
Valkyrie The Log
The Log Goblins Zap Musketeer Valkyrie Guards
Musketeer Inferno Dragon Zap
Zap Musketeer Valkyrie The Log
Inferno Dragon Goblins Musketeer
Guards Goblins Musketeer Valkyrie
Goblins Valkyrie Guards Zap Musketeer The Log
Musketeer Inferno Dragon Zap
Zap Musketeer Valkyrie Guards The Log
Valkyrie Goblins Zap Guards The Log
Inferno Dragon
Zap The Log Inferno Dragon
Goblins Musketeer Valkyrie
Goblins Zap Musketeer Valkyrie Guards The Log
Zap Valkyrie The Log Musketeer Guards Inferno Dragon
Musketeer Inferno Dragon
Valkyrie Goblins Musketeer Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Goblins Zap
Zap Musketeer Valkyrie The Log Inferno Dragon
Guards Goblins Zap Musketeer Valkyrie The Log
Valkyrie Guards Zap Musketeer The Log
Musketeer Valkyrie Guards Inferno Dragon
Zap Musketeer
Guards Goblins Musketeer Valkyrie
Valkyrie Inferno Dragon
Zap Goblins Valkyrie The Log Inferno Dragon
Musketeer Guards Inferno Dragon
Inferno Dragon Musketeer Valkyrie Guards
Zap Valkyrie Guards The Log
Valkyrie Guards
Musketeer Valkyrie
Guards Goblins Zap Musketeer Valkyrie The Log Inferno Dragon
Valkyrie Zap Musketeer The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Guards The Log
Zap Musketeer The Log
The Log
Musketeer Valkyrie Guards The Log
Zap Valkyrie The Log
Zap Musketeer
Musketeer The Log
The Log Zap
The Log Zap
Goblins Musketeer Guards
Zap Musketeer Valkyrie The Log
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap Valkyrie The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Valkyrie
Inferno Dragon
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer Guards
Zap Musketeer The Log
Zap
The Log
Zap Musketeer Guards
Zap Musketeer
The Log
Musketeer Valkyrie
The Log Zap Musketeer
Zap
Musketeer
Zap Musketeer Guards The Log
Zap Musketeer
Zap Musketeer The Log

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