My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Giant Guards
Giant Snowball
Spear Goblins Minions Guards
Zap
Spear Goblins Minions Guards
Barbarian Barrel
Spear Goblins Guards
The Log
Spear Goblins Guards
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Minions Guards
Royal Delivery
Spear Goblins Minions Guards
Fireball
Minions
Poison
Spear Goblins Minions Guards
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Delivery

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Royal Delivery Guards Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Arrows Minions Royal Delivery Guards Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Arrows Minions

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Giant Golem
Zap
Arrows Giant Spear Goblins Minions Guards Golem
Arrows
Zap Giant Golem
Minions
Giant Zap Golem
Royal Delivery
Giant
Zap Arrows Minions Spear Goblins Guards
Guards
Zap Giant
Golem
Arrows Spear Goblins Zap Minions

Defense Synergies 0 12

Spear Goblins
Zap Arrows Minions Royal Delivery Guards
Zap
Spear Goblins Arrows Minions Royal Delivery Guards
Arrows
Spear Goblins Zap Royal Delivery
Minions
Spear Goblins Zap Royal Delivery
Royal Delivery
Spear Goblins Zap Arrows Minions Guards
Giant
Guards
Spear Goblins Zap Royal Delivery
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions
Zap Minions Royal Delivery
Minions Royal Delivery
Minions Guards
Arrows Royal Delivery
Arrows Royal Delivery Spear Goblins Zap Minions Guards
Minions Spear Goblins Zap Arrows Royal Delivery
Zap Arrows
Minions
Guards Spear Goblins Royal Delivery
Minions Guards Spear Goblins Zap Arrows Royal Delivery
Arrows Minions Spear Goblins Zap Royal Delivery
Zap Minions Royal Delivery Guards
Zap Arrows Minions Royal Delivery Guards
Zap Royal Delivery
Arrows Minions Royal Delivery
Arrows Royal Delivery Spear Goblins Zap Minions Guards
Zap Arrows Royal Delivery Spear Goblins Minions Guards
Spear Goblins Arrows Minions Royal Delivery Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Zap Royal Delivery
Royal Delivery Zap Arrows
Royal Delivery Guards Spear Goblins Zap Minions
Guards Zap Royal Delivery
Royal Delivery Guards
Arrows Royal Delivery Zap Minions
Royal Delivery Guards Spear Goblins Minions
Royal Delivery
Zap Royal Delivery Spear Goblins Minions
Royal Delivery Guards
Minions Guards
Zap Arrows Royal Delivery Guards
Royal Delivery Guards
Guards Spear Goblins Zap Minions Royal Delivery
Arrows Minions Zap Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Zap
Arrows
Arrows Guards
Zap Arrows
Arrows Spear Goblins Zap Minions
Arrows
Arrows Zap
Arrows Zap
Minions Guards
Zap Arrows
Zap Arrows
Arrows Minions
Zap Arrows
Spear Goblins Zap Arrows
Arrows
Arrows
Minions
Zap Arrows
Zap Arrows
Minions
Arrows
Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap Minions Guards
Zap Arrows
Zap Arrows
Arrows
Zap Spear Goblins Minions Guards
Zap Arrows
Arrows
Arrows Zap
Zap Arrows
Zap Minions Guards
Zap
Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: