My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Wizard Phoenix Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Phoenix Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix Graveyard Lava Hound
Giant Snowball
Fire Spirit Graveyard Lava Hound
Zap
Fire Spirit Graveyard Lava Hound
Barbarian Barrel
Fire Spirit Goblin Cage Wizard Graveyard
The Log
Fire Spirit Goblin Cage Graveyard
Earthquake
Goblin Cage Graveyard
Arrows
Fire Spirit Graveyard Lava Hound
Royal Delivery
Fire Spirit Goblin Cage Wizard Graveyard Lava Hound
Fireball
Goblin Cage Wizard Lava Hound
Poison
Goblin Cage Wizard Phoenix Graveyard Lava Hound
Lightning
Goblin Cage Wizard Phoenix
Rocket
Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Fireball Goblin Cage Phoenix Wizard Graveyard Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Fireball Goblin Cage Phoenix

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Cage Phoenix
Fireball
Graveyard Lava Hound
Goblin Cage
Fire Spirit Graveyard Lava Hound
Wizard
Rocket
Lava Hound
Phoenix
Fire Spirit Graveyard
Graveyard
Fireball Goblin Cage Phoenix Lava Hound
Lava Hound
Fireball Goblin Cage Rocket Graveyard

Defense Synergies 0 4

Fire Spirit
Phoenix
Fireball
Goblin Cage
Goblin Cage
Fireball Wizard Phoenix
Wizard
Goblin Cage
Rocket
Phoenix
Fire Spirit Goblin Cage
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Goblin Cage Wizard
Goblin Cage Phoenix
Goblin Cage Rocket Fire Spirit
Goblin Cage Phoenix
Fireball Goblin Cage Rocket
Fireball Fire Spirit
Rocket Fire Spirit Fireball Goblin Cage Wizard Phoenix
Rocket Fireball Goblin Cage Phoenix
Goblin Cage Phoenix
Fire Spirit Phoenix
Fireball Wizard
Fireball Wizard Phoenix
Goblin Cage Fire Spirit Fireball Wizard Rocket
Fire Spirit Fireball Wizard Rocket Goblin Cage
Goblin Cage Phoenix
Rocket Fireball Goblin Cage
Wizard Fireball Goblin Cage
Fire Spirit Fireball Goblin Cage Wizard
Goblin Cage Wizard Fire Spirit Fireball
Goblin Cage Phoenix
Wizard Fire Spirit Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Cage
Fireball Wizard Rocket Phoenix
Goblin Cage Rocket
Rocket Fireball Goblin Cage Phoenix
Goblin Cage Phoenix
Fire Spirit Fireball Wizard Rocket
Rocket Fireball Goblin Cage Phoenix
Goblin Cage Phoenix
Goblin Cage Rocket Fireball Phoenix
Goblin Cage Phoenix
Goblin Cage Phoenix
Rocket Fireball Goblin Cage Phoenix
Rocket Fireball Goblin Cage Wizard
Wizard Fireball Goblin Cage
Phoenix Fireball Goblin Cage Rocket
Fireball Goblin Cage Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket
Fireball
Rocket Fireball
Fireball Rocket
Fireball Wizard Rocket Fire Spirit
Fireball Wizard Fire Spirit Rocket
Fire Spirit Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Rocket Fire Spirit Fireball
Rocket Fireball Wizard
Fireball Fire Spirit Wizard Rocket
Rocket Fire Spirit Fireball
Fireball Rocket
Fireball
Rocket Fireball Wizard
Fireball Wizard Rocket
Fireball Rocket
Rocket
Rocket Fire Spirit Fireball Wizard
Rocket Fire Spirit Fireball Wizard
Rocket Fireball
Rocket Fireball Wizard
Rocket
Rocket Fireball
Fire Spirit Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball Rocket
Fire Spirit Fireball Wizard
Rocket Fireball Wizard
Fireball
Fireball Wizard Rocket
Rocket Fireball
Rocket Fireball Wizard
Fire Spirit Fireball Rocket
Fireball Rocket Fire Spirit Wizard
Fireball
Fireball Wizard Rocket
Fireball Wizard
Rocket Fireball
Fireball Rocket
Fireball Rocket
Fireball Rocket

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