My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Magic Archer Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Magic Archer Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Night Witch
Giant Snowball
Minions Guards Night Witch Little Prince
Zap
Minions Guards Night Witch Little Prince
Barbarian Barrel
Guards Magic Archer Night Witch Little Prince
The Log
Guards Little Prince
Earthquake
Guards
Arrows
Minions Guards Night Witch Little Prince
Royal Delivery
Minions Guards Magic Archer Night Witch Little Prince
Fireball
Minions Magic Archer Night Witch Little Prince
Poison
Minions Guards Magic Archer Night Witch Little Prince
Lightning
Magic Archer Night Witch Little Prince
Rocket
Magic Archer Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Minions Guards Little Prince Magic Archer Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Minions Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Barbarian Barrel Guards Golem Magic Archer Night Witch Little Prince
Minions
Zap Barbarian Barrel Golem
Barbarian Barrel
Zap Minions Golem
Guards
Zap
Golem
Night Witch Zap Minions Barbarian Barrel Magic Archer
Magic Archer
Zap Golem
Night Witch
Golem Zap
Little Prince
Zap

Defense Synergies 0 13

Zap
Minions Barbarian Barrel Guards Magic Archer Night Witch Little Prince
Minions
Zap Barbarian Barrel
Barbarian Barrel
Zap Minions Guards Magic Archer Night Witch Little Prince
Guards
Zap Barbarian Barrel Magic Archer
Golem
Magic Archer
Zap Barbarian Barrel Guards Night Witch
Night Witch
Zap Barbarian Barrel Magic Archer
Little Prince
Zap Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Barbarian Barrel Magic Archer
Zap Minions Night Witch
Minions Night Witch
Night Witch Minions Guards
Barbarian Barrel
Barbarian Barrel Zap Minions Guards Magic Archer Night Witch
Minions Zap Magic Archer Night Witch Little Prince
Zap Barbarian Barrel Magic Archer
Minions Night Witch
Guards Barbarian Barrel Night Witch Little Prince
Minions Guards Zap Barbarian Barrel Magic Archer Night Witch
Minions Zap Magic Archer Night Witch
Night Witch Zap Minions Guards
Zap Minions Barbarian Barrel Guards Magic Archer Night Witch
Zap
Minions Night Witch
Zap Minions Barbarian Barrel Guards Magic Archer Night Witch Little Prince
Zap Barbarian Barrel Minions Guards Magic Archer Little Prince
Minions Barbarian Barrel Guards Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Barbarian Barrel
Zap Barbarian Barrel Magic Archer
Guards Zap Minions
Guards Zap Barbarian Barrel Night Witch
Guards Night Witch
Zap Minions Magic Archer
Guards Minions Night Witch
Zap Minions Barbarian Barrel Magic Archer
Guards
Minions Guards
Zap Guards
Guards Night Witch
Magic Archer
Guards Zap Minions Barbarian Barrel Magic Archer Night Witch Little Prince
Minions Zap Barbarian Barrel Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel Guards
Zap Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Guards
Zap Barbarian Barrel Magic Archer
Zap Minions Magic Archer
Magic Archer
Zap Barbarian Barrel Magic Archer
Zap
Minions Guards Night Witch
Zap Barbarian Barrel Magic Archer
Zap Magic Archer
Barbarian Barrel Magic Archer
Minions Barbarian Barrel Magic Archer
Zap Barbarian Barrel Magic Archer
Zap Barbarian Barrel Magic Archer
Magic Archer Barbarian Barrel
Barbarian Barrel
Minions Night Witch
Zap Barbarian Barrel Magic Archer
Zap Barbarian Barrel Magic Archer Little Prince
Minions Magic Archer Night Witch
Zap Barbarian Barrel
Zap Barbarian Barrel Magic Archer Little Prince
Zap Barbarian Barrel Magic Archer
Zap Magic Archer
Zap Barbarian Barrel Magic Archer
Zap Magic Archer Night Witch Little Prince
Zap Minions Guards
Night Witch
Zap Magic Archer Night Witch
Zap Magic Archer
Magic Archer
Zap Minions Barbarian Barrel Guards Magic Archer Night Witch
Zap Magic Archer
Barbarian Barrel
Magic Archer
Zap Magic Archer
Zap
Zap Minions Guards Magic Archer
Zap Magic Archer
Zap Barbarian Barrel Magic Archer Little Prince

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