My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Skeleton Army
Giant Snowball
Spear Goblins Minions Skeleton Army
Zap
Spear Goblins Minions Skeleton Army
Barbarian Barrel
Spear Goblins Wizard Skeleton Army
The Log
Spear Goblins Mini P.E.K.K.A Skeleton Army
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Minions Skeleton Army
Royal Delivery
Spear Goblins Minions Mini P.E.K.K.A Wizard Skeleton Army
Fireball
Minions Wizard Skeleton Army
Poison
Spear Goblins Minions Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Arrows Minions Skeleton Army Mini P.E.K.K.A Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Arrows Minions

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Golem
Arrows
Golem Mini P.E.K.K.A
Minions
Mini P.E.K.K.A Golem
Mini P.E.K.K.A
Spear Goblins Arrows Minions Wizard Golem The Log
Wizard
Mini P.E.K.K.A Golem
Skeleton Army
Golem
Arrows Spear Goblins Minions Mini P.E.K.K.A Wizard The Log
The Log
Mini P.E.K.K.A Golem

Defense Synergies 1 12

Spear Goblins
Arrows Minions Mini P.E.K.K.A Skeleton Army The Log
Arrows
Spear Goblins Mini P.E.K.K.A
Minions
Spear Goblins The Log
Mini P.E.K.K.A
The Log Spear Goblins Arrows Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Spear Goblins Mini P.E.K.K.A Wizard The Log
Golem
The Log
Mini P.E.K.K.A Spear Goblins Minions Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Wizard The Log
Mini P.E.K.K.A Skeleton Army Minions The Log
Mini P.E.K.K.A Skeleton Army Minions
Mini P.E.K.K.A Skeleton Army Minions
Arrows Mini P.E.K.K.A Skeleton Army The Log
Arrows Skeleton Army The Log Spear Goblins Minions
Minions Spear Goblins Arrows Wizard
Arrows The Log
Mini P.E.K.K.A Minions Skeleton Army
Skeleton Army Spear Goblins Mini P.E.K.K.A
Minions Skeleton Army Spear Goblins Arrows Wizard The Log
Arrows Minions Spear Goblins Wizard
Mini P.E.K.K.A Skeleton Army Minions Wizard The Log
Wizard Skeleton Army Arrows Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A The Log
Wizard Arrows Minions Mini P.E.K.K.A Skeleton Army
Arrows Spear Goblins Minions Wizard Skeleton Army The Log
Arrows Wizard The Log Spear Goblins Minions
Mini P.E.K.K.A
Wizard Skeleton Army Spear Goblins Arrows Minions Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Spear Goblins
Arrows Mini P.E.K.K.A Wizard The Log
Skeleton Army Spear Goblins Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army The Log
Mini P.E.K.K.A Skeleton Army
Arrows Wizard Minions
Mini P.E.K.K.A Skeleton Army Spear Goblins Minions
Mini P.E.K.K.A Skeleton Army
Spear Goblins Minions Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Minions Mini P.E.K.K.A
Skeleton Army Arrows The Log
Mini P.E.K.K.A Skeleton Army Wizard
Wizard Skeleton Army
Skeleton Army Spear Goblins Minions Mini P.E.K.K.A The Log
Arrows Minions Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Wizard Arrows The Log
Arrows Wizard Spear Goblins Minions
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Minions Mini P.E.K.K.A
Arrows Wizard The Log
Arrows Wizard
The Log
Arrows Minions
Arrows The Log
Spear Goblins Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard The Log
Arrows Wizard The Log
Minions The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard
Minions Wizard
Mini P.E.K.K.A
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Spear Goblins Minions Skeleton Army
Arrows Wizard
Arrows The Log
Mini P.E.K.K.A Wizard
Arrows The Log Wizard
Arrows
Minions The Log
The Log

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