My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Goblin Cage Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Miner
Giant Snowball
Fire Spirit Mega Minion Goblin Drill Miner
Zap
Fire Spirit Goblin Drill
Barbarian Barrel
Fire Spirit Goblin Cage Wizard Goblin Drill
The Log
Fire Spirit Goblin Cage Goblin Drill
Earthquake
Goblin Cage Goblin Drill
Arrows
Fire Spirit Goblin Drill
Royal Delivery
Fire Spirit Mega Minion Goblin Cage Wizard Goblin Drill Bowler Miner
Fireball
Mega Minion Goblin Cage Wizard Goblin Drill Bowler
Poison
Mega Minion Goblin Cage Wizard Goblin Drill
Lightning
Mega Minion Goblin Cage Wizard Bowler
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Rocket Goblin Drill Bowler Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Mega Minion Miner Goblin Cage Goblin Drill Wizard Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Mega Minion Miner Goblin Cage

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Miner Mega Minion Goblin Cage Bowler
Mega Minion
Fire Spirit Bowler Miner
Goblin Cage
Fire Spirit Miner
Wizard
Miner
Rocket
Miner
Goblin Drill
Fire Spirit
Bowler
Fire Spirit Mega Minion Miner
Miner
Fire Spirit Mega Minion Goblin Cage Wizard Rocket Bowler

Defense Synergies 0 7

Fire Spirit
Goblin Drill
Mega Minion
Goblin Cage Wizard Goblin Drill Miner
Goblin Cage
Mega Minion Wizard Bowler
Wizard
Mega Minion Goblin Cage
Rocket
Goblin Drill
Fire Spirit Mega Minion
Bowler
Goblin Cage
Miner
Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Mega Minion Goblin Cage Wizard
Mega Minion Goblin Cage Goblin Drill
Goblin Cage Rocket Bowler Fire Spirit Mega Minion Goblin Drill
Goblin Cage Mega Minion Goblin Drill Bowler
Goblin Cage Rocket Bowler
Bowler Fire Spirit Mega Minion
Mega Minion Rocket Fire Spirit Goblin Cage Wizard
Rocket Bowler Goblin Cage
Goblin Cage Goblin Drill
Fire Spirit Bowler Miner
Mega Minion Wizard Goblin Drill Bowler
Mega Minion Wizard
Goblin Cage Goblin Drill Bowler Fire Spirit Wizard Rocket
Fire Spirit Wizard Rocket Bowler Mega Minion Goblin Cage Goblin Drill
Goblin Cage Goblin Drill
Rocket Goblin Cage Goblin Drill Bowler
Wizard Goblin Cage Goblin Drill Bowler
Fire Spirit Goblin Cage Mega Minion Wizard Goblin Drill Bowler
Goblin Cage Wizard Goblin Drill Fire Spirit Mega Minion Bowler
Goblin Cage Goblin Drill
Wizard Bowler Fire Spirit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Bowler
Mega Minion Wizard Rocket Bowler Miner
Goblin Cage Rocket Bowler
Rocket Bowler Goblin Cage
Goblin Cage Goblin Drill Bowler
Fire Spirit Wizard Rocket
Rocket Mega Minion Goblin Cage Bowler
Goblin Cage
Goblin Cage Rocket Mega Minion
Mega Minion Goblin Cage Goblin Drill
Mega Minion Goblin Cage Bowler
Rocket Goblin Cage Bowler
Rocket Bowler Goblin Cage Wizard
Wizard Goblin Cage Bowler
Mega Minion Goblin Cage Rocket Goblin Drill Bowler
Bowler Mega Minion Goblin Cage Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Goblin Drill
Bowler Miner
Rocket Goblin Drill Miner
Rocket
Wizard Rocket Fire Spirit Bowler
Wizard Fire Spirit Mega Minion Rocket
Fire Spirit Wizard Bowler
Fire Spirit Wizard Bowler
Miner Wizard
Rocket Fire Spirit Bowler
Rocket Miner Wizard Bowler
Fire Spirit Wizard Rocket
Rocket Fire Spirit Bowler Miner
Rocket
Rocket Wizard Goblin Drill Bowler
Wizard Rocket Bowler
Rocket
Rocket
Rocket Fire Spirit Mega Minion Wizard Bowler
Rocket Fire Spirit Wizard Bowler Miner
Rocket Bowler
Rocket Wizard
Rocket Bowler
Rocket Goblin Drill
Fire Spirit Wizard Bowler
Mega Minion
Miner Wizard Bowler
Wizard Bowler Miner
Rocket Miner
Fire Spirit Wizard
Rocket Mega Minion Wizard
Mega Minion Bowler
Wizard Rocket Miner
Rocket
Rocket Wizard Bowler
Fire Spirit Rocket
Rocket Fire Spirit Mega Minion Wizard
Miner Mega Minion Wizard Rocket Bowler
Wizard Bowler
Rocket
Mega Minion
Rocket Bowler
Rocket
Rocket Bowler Miner

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